#include "config.h"
#include "AnimationList.h"
namespace WebCore {
#define FILL_UNSET_PROPERTY(test, propGet, propSet) \
for (i = 0; i < size() && animation(i)->test(); ++i) { } \
if (i < size() && i != 0) { \
for (size_t j = 0; i < size(); ++i, ++j) \
animation(i)->propSet(animation(j)->propGet()); \
}
void AnimationList::fillUnsetProperties()
{
size_t i;
FILL_UNSET_PROPERTY(isDelaySet, delay, setDelay);
FILL_UNSET_PROPERTY(isDirectionSet, direction, setDirection);
FILL_UNSET_PROPERTY(isDurationSet, duration, setDuration);
FILL_UNSET_PROPERTY(isIterationCountSet, iterationCount, setIterationCount);
FILL_UNSET_PROPERTY(isPlayStateSet, playState, setPlayState);
FILL_UNSET_PROPERTY(isNameSet, name, setName);
FILL_UNSET_PROPERTY(isTimingFunctionSet, timingFunction, setTimingFunction);
FILL_UNSET_PROPERTY(isPropertySet, property, setProperty);
}
bool AnimationList::operator==(const AnimationList& o) const
{
if (size() != o.size())
return false;
for (size_t i = 0; i < size(); ++i)
if (*animation(i) != *o.animation(i))
return false;
return true;
}
}