SVGFEFloodElement.cpp [plain text]
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFEFloodElement.h"
#include "MappedAttribute.h"
#include "RenderStyle.h"
#include "SVGRenderStyle.h"
#include "SVGResourceFilter.h"
namespace WebCore {
SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document* doc)
: SVGFilterPrimitiveStandardAttributes(tagName, doc)
, m_in1(this, SVGNames::inAttr)
{
}
SVGFEFloodElement::~SVGFEFloodElement()
{
}
void SVGFEFloodElement::parseMappedAttribute(MappedAttribute* attr)
{
const String& value = attr->value();
if (attr->name() == SVGNames::inAttr)
setIn1BaseValue(value);
else
SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
}
bool SVGFEFloodElement::build(SVGResourceFilter* filterResource)
{
FilterEffect* input = filterResource->builder()->getEffectById(in1());
if(!input)
return false;
RefPtr<RenderStyle> filterStyle = styleForRenderer();
Color color = filterStyle->svgStyle()->floodColor();
float opacity = filterStyle->svgStyle()->floodOpacity();
RefPtr<FilterEffect> effect = FEFlood::create(input, color, opacity);
filterResource->addFilterEffect(this, effect.release());
return true;
}
}
#endif // ENABLE(SVG)