#ifndef FrameView_h
#define FrameView_h
#include "ScrollView.h"
#include "IntSize.h"
#include <wtf/Forward.h>
#include <wtf/OwnPtr.h>
namespace WebCore {
class Color;
class Event;
class EventTargetNode;
class Frame;
class FrameViewPrivate;
class IntRect;
class PlatformMouseEvent;
class Node;
class RenderLayer;
class RenderObject;
class RenderPartObject;
class String;
template <typename T> class Timer;
class FrameView : public ScrollView {
public:
FrameView(Frame*);
virtual ~FrameView();
Frame* frame() const { return m_frame.get(); }
void clearFrame();
void ref() { ++m_refCount; }
void deref() { if (!--m_refCount) delete this; }
bool hasOneRef() { return m_refCount == 1; }
int marginWidth() const { return m_margins.width(); } int marginHeight() const { return m_margins.height(); } void setMarginWidth(int);
void setMarginHeight(int);
virtual void setVScrollbarMode(ScrollbarMode);
virtual void setHScrollbarMode(ScrollbarMode);
virtual void setScrollbarsMode(ScrollbarMode);
void layout(bool allowSubtree = true);
bool didFirstLayout() const;
void layoutTimerFired(Timer<FrameView>*);
void scheduleRelayout();
void scheduleRelayoutOfSubtree(Node*);
void unscheduleRelayout();
bool layoutPending() const;
Node* layoutRoot() const;
int layoutCount() const;
bool needsLayout() const;
void setNeedsLayout();
bool needsFullRepaint() const;
void repaintRectangle(const IntRect&, bool immediate);
void addRepaintInfo(RenderObject*, const IntRect&);
void resetScrollbars();
void clear();
bool isTransparent() const;
void setTransparent(bool isTransparent);
Color baseBackgroundColor() const;
void setBaseBackgroundColor(Color);
void adjustViewSize();
void initScrollbars();
virtual IntRect windowClipRect() const;
IntRect windowClipRect(bool clipToContents) const;
IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
virtual void scrollRectIntoViewRecursively(const IntRect&);
virtual void setContentsPos(int x, int y);
String mediaType() const;
void setMediaType(const String&);
void setUseSlowRepaints();
void addSlowRepaintObject();
void removeSlowRepaintObject();
void updateDashboardRegions();
void updateControlTints();
void restoreScrollbar();
void scheduleEvent(PassRefPtr<Event>, PassRefPtr<EventTargetNode>, bool tempEvent);
void pauseScheduledEvents();
void resumeScheduledEvents();
bool wasScrolledByUser() const;
void setWasScrolledByUser(bool);
void addWidgetToUpdate(RenderPartObject*);
void removeWidgetToUpdate(RenderPartObject*);
#if PLATFORM(WIN) || PLATFORM(GTK)
void layoutIfNeededRecursive();
#endif
private:
void init();
virtual bool isFrameView() const;
bool scrollTo(const IntRect&);
bool useSlowRepaints() const;
void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
void updateBorder();
void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
void dispatchScheduledEvents();
unsigned m_refCount;
IntSize m_size;
IntSize m_margins;
OwnPtr<HashSet<RenderPartObject*> > m_widgetUpdateSet;
RefPtr<Frame> m_frame;
FrameViewPrivate* d;
};
}
#endif