#ifndef RenderSVGImage_h
#define RenderSVGImage_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "RenderImage.h"
namespace WebCore {
class SVGImageElement;
class SVGPreserveAspectRatio;
class RenderSVGImage : public RenderImage {
public:
RenderSVGImage(SVGImageElement*);
virtual ~RenderSVGImage();
virtual AffineTransform localTransform() const { return m_transform; }
virtual void setLocalTransform(const AffineTransform& transform) { m_transform = transform; }
virtual FloatRect relativeBBox(bool includeStroke = true) const;
virtual IntRect absoluteClippedOverflowRect();
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
virtual void imageChanged(CachedImage*);
void adjustRectsForAspectRatio(FloatRect& destRect, FloatRect& srcRect, SVGPreserveAspectRatio*);
virtual void paint(PaintInfo&, int parentX, int parentY);
bool requiresLayer();
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int _x, int _y, int _tx, int _ty, HitTestAction);
private:
AffineTransform translationForAttributes();
AffineTransform m_transform;
IntRect m_absoluteBounds;
};
}
#endif // ENABLE(SVG)
#endif // RenderSVGImage_h