TransformationMatrixWx.cpp [plain text]
#include "config.h"
#include "TransformationMatrix.h"
#include "FloatRect.h"
#include "IntRect.h"
#include "NotImplemented.h"
#include <stdio.h>
#include <wx/defs.h>
#include <wx/graphics.h>
namespace WebCore {
#if USE(WXGC)
TransformationMatrix::TransformationMatrix(const PlatformTransformationMatrix& matrix)
{
m_transform = matrix;
}
#endif
TransformationMatrix::TransformationMatrix(double a, double b, double c, double d, double e, double f)
{
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
m_transform = renderer->CreateMatrix();
#endif
setMatrix(a, b, c, d, e, f);
}
TransformationMatrix::TransformationMatrix()
{
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
m_transform = renderer->CreateMatrix();
#endif
}
TransformationMatrix TransformationMatrix::inverse() const
{
notImplemented();
return *this;
}
void TransformationMatrix::setMatrix(double a, double b, double c, double d, double e, double f)
{
#if USE(WXGC)
m_transform.Set(a, b, c, d, e, f);
#endif
}
void TransformationMatrix::map(double x, double y, double *x2, double *y2) const
{
notImplemented();
}
IntRect TransformationMatrix::mapRect(const IntRect &rect) const
{
#if USE(WXGC)
double x, y, width, height;
x = rect.x();
y = rect.y();
width = rect.width();
height = rect.height();
m_transform.TransformPoint(&x, &y);
m_transform.TransformDistance(&width, &height);
return IntRect(x, y, width, height);
#endif
return IntRect();
}
FloatRect TransformationMatrix::mapRect(const FloatRect &rect) const
{
#if USE(WXGC)
double x, y, width, height;
x = rect.x();
y = rect.y();
width = rect.width();
height = rect.height();
m_transform.TransformPoint(&x, &y);
m_transform.TransformDistance(&width, &height);
return FloatRect(x, y, width, height);
#endif
return FloatRect();
}
TransformationMatrix& TransformationMatrix::scale(double sx, double sy)
{
#if USE(WXGC)
m_transform.Scale((wxDouble)sx, (wxDouble)sy);
#endif
return *this;
}
void TransformationMatrix::reset()
{
notImplemented();
}
TransformationMatrix& TransformationMatrix::rotate(double d)
{
#if USE(WXGC)
m_transform.Rotate((wxDouble)d);
#endif
return *this;
}
TransformationMatrix& TransformationMatrix::translate(double tx, double ty)
{
#if USE(WXGC)
m_transform.Translate((wxDouble)tx, (wxDouble)ty);
#endif
return *this;
}
TransformationMatrix& TransformationMatrix::shear(double sx, double sy)
{
notImplemented();
return *this;
}
TransformationMatrix& TransformationMatrix::operator*=(const TransformationMatrix& other)
{
notImplemented();
return *this;
}
bool TransformationMatrix::operator== (const TransformationMatrix &other) const
{
#if USE(WXGC)
return m_transform.IsEqual((wxGraphicsMatrix)other);
#else
notImplemented();
return true;
#endif
}
TransformationMatrix TransformationMatrix::operator* (const TransformationMatrix &other)
{
notImplemented();
return *this; }
double TransformationMatrix::det() const
{
notImplemented();
return 0;
}
#if USE(WXGC)
TransformationMatrix::operator wxGraphicsMatrix() const
{
return m_transform;
}
#endif
double TransformationMatrix::a() const
{
double a = 0;
#if USE(WXGC)
m_transform.Get(&a);
#endif
return a;
}
void TransformationMatrix::setA(double a)
{
setMatrix(a, b(), c(), d(), e(), f());
}
double TransformationMatrix::b() const
{
double b = 0;
#if USE(WXGC)
m_transform.Get(&b);
#endif
return b;
}
void TransformationMatrix::setB(double b)
{
setMatrix(a(), b, c(), d(), e(), f());
}
double TransformationMatrix::c() const
{
double c = 0;
#if USE(WXGC)
m_transform.Get(&c);
#endif
return c;
}
void TransformationMatrix::setC(double c)
{
setMatrix(a(), b(), c, d(), e(), f());
}
double TransformationMatrix::d() const
{
double d = 0;
#if USE(WXGC)
m_transform.Get(&d);
#endif
return d;
}
void TransformationMatrix::setD(double d)
{
setMatrix(a(), b(), c(), d, e(), f());
}
double TransformationMatrix::e() const
{
double e = 0;
#if USE(WXGC)
m_transform.Get(&e);
#endif
return e;
}
void TransformationMatrix::setE(double e)
{
setMatrix(a(), b(), c(), d(), e, f());
}
double TransformationMatrix::f() const
{
double f = 0;
#if USE(WXGC)
m_transform.Get(&f);
#endif
return f;
}
void TransformationMatrix::setF(double f)
{
setMatrix(a(), b(), c(), d(), e(), f);
}
}