#ifndef RenderListItem_h
#define RenderListItem_h
#include "RenderBlock.h"
namespace WebCore {
class RenderListMarker;
class RenderListItem : public RenderBlock {
public:
RenderListItem(Node*);
virtual const char* renderName() const { return "RenderListItem"; }
virtual bool isListItem() const { return true; }
virtual void destroy();
int value() const { if (!m_isValueUpToDate) updateValueNow(); return m_value; }
void updateValue();
bool hasExplicitValue() const { return m_hasExplicitValue; }
int explicitValue() const { return m_explicitValue; }
void setExplicitValue(int value);
void clearExplicitValue();
virtual bool isEmpty() const;
virtual void paint(PaintInfo&, int tx, int ty);
virtual void layout();
virtual void calcPrefWidths();
virtual void positionListMarker();
void setNotInList(bool notInList) { m_notInList = notInList; }
bool notInList() const { return m_notInList; }
const String& markerText() const;
protected:
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
private:
void updateMarkerLocation();
inline int calcValue() const;
void updateValueNow() const;
void explicitValueChanged();
RenderListMarker* m_marker;
int m_explicitValue;
mutable int m_value;
bool m_hasExplicitValue : 1;
mutable bool m_isValueUpToDate : 1;
bool m_notInList : 1;
};
}
#endif // RenderListItem_h