#ifndef RenderSVGRoot_h
#define RenderSVGRoot_h
#if ENABLE(SVG)
#include "RenderContainer.h"
#include "FloatRect.h"
namespace WebCore {
class SVGStyledElement;
class TransformationMatrix;
class RenderSVGRoot : public RenderContainer {
public:
RenderSVGRoot(SVGStyledElement*);
~RenderSVGRoot();
virtual bool isSVGRoot() const { return true; }
virtual const char* renderName() const { return "RenderSVGRoot"; }
virtual int lineHeight(bool b, bool isRootLineBox = false) const;
virtual int baselinePosition(bool b, bool isRootLineBox = false) const;
virtual void calcPrefWidths();
virtual void layout();
virtual void paint(PaintInfo&, int parentX, int parentY);
virtual IntRect clippedOverflowRectForRepaint(RenderBox* repaintContainer);
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true);
virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
virtual TransformationMatrix absoluteTransform() const;
bool fillContains(const FloatPoint&) const;
bool strokeContains(const FloatPoint&) const;
FloatRect relativeBBox(bool includeStroke = true) const;
virtual TransformationMatrix localTransform() const;
FloatRect viewport() const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void position(InlineBox*);
private:
void calcViewport();
void applyContentTransforms(PaintInfo&, int parentX, int parentY);
FloatRect m_viewport;
IntRect m_absoluteBounds;
};
}
#endif // ENABLE(SVG)
#endif // RenderSVGRoot_h