#ifndef INTRECT_H_
#define INTRECT_H_
#include "IntPoint.h"
#import <CoreGraphics/CGGeometry.h>
#if __APPLE__
typedef struct CGRect CGRect;
#ifndef NSRect
#define NSRect CGRect
#endif
#endif
#if WIN32
typedef struct tagRECT RECT;
#endif
namespace WebCore {
class IntRect {
public:
IntRect() { }
IntRect(const IntPoint& location, const IntSize& size)
: m_location(location), m_size(size) { }
IntRect(int x, int y, int width, int height)
: m_location(IntPoint(x, y)), m_size(IntSize(width, height)) { }
IntPoint location() const { return m_location; }
IntSize size() const { return m_size; }
void setLocation(const IntPoint& location) { m_location = location; }
void setSize(const IntSize& size) { m_size = size; }
int x() const { return m_location.x(); }
int y() const { return m_location.y(); }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
void setX(int x) { m_location.setX(x); }
void setY(int y) { m_location.setY(y); }
void setWidth(int width) { m_size.setWidth(width); }
void setHeight(int height) { m_size.setHeight(height); }
bool isEmpty() const { return m_size.isEmpty(); }
int right() const { return x() + width(); }
int bottom() const { return y() + height(); }
void move(const IntSize& s) { m_location += s; }
void move(int dx, int dy) { m_location.move(dx, dy); }
bool intersects(const IntRect&) const;
bool contains(const IntRect&) const;
bool contains(int px, int py) const
{ return px >= x() && px < right() && py >= y() && py < bottom(); }
bool contains(const IntPoint& point) const { return contains(point.x(), point.y()); }
void intersect(const IntRect&);
void unite(const IntRect&);
void inflateX(int dx) {
m_location.setX(m_location.x() - dx);
m_size.setWidth(m_size.width() + dx + dx);
}
void inflateY(int dy) {
m_location.setY(m_location.y() - dy);
m_size.setHeight(m_size.height() + dy + dy);
}
void inflate(int d) { inflateX(d); inflateY(d); }
void scale(float s);
#if WIN32
IntRect(const RECT&);
operator RECT() const;
#endif
#if __APPLE__
operator CGRect() const;
#endif
private:
IntPoint m_location;
IntSize m_size;
};
inline IntRect intersection(const IntRect& a, const IntRect& b)
{
IntRect c = a;
c.intersect(b);
return c;
}
inline IntRect unionRect(const IntRect& a, const IntRect& b)
{
IntRect c = a;
c.unite(b);
return c;
}
inline bool operator==(const IntRect& a, const IntRect& b)
{
return a.location() == b.location() && a.size() == b.size();
}
inline bool operator!=(const IntRect& a, const IntRect& b)
{
return a.location() != b.location() || a.size() != b.size();
}
#if __APPLE__
IntRect enclosingIntRect(const CGRect&);
#endif
}
#endif