dom_string.h   [plain text]


/*
 * This file is part of the DOM implementation for KDE.
 *
 * (C) 1999 Lars Knoll (knoll@kde.org)
 * Copyright (C) 2004 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 *
 */
#ifndef _DOM_DOMString_h_
#define _DOM_DOMString_h_

#include <qstring.h>
#include <xml/dom_stringimpl.h>

namespace khtml {
    class Length;
}

namespace DOM {

class DOMStringImpl;

/**
 * This class implements the basic string we use in the DOM. We do not use
 * QString for 2 reasons: Memory overhead, and the missing explicit sharing
 * of strings we need for the DOM.
 *
 * All DOMStrings are explicitly shared (they behave like pointers), meaning
 * that modifications to one instance will also modify all others. If you
 * wish to get a DOMString that is independent, use @ref copy().
 */
class DOMString
{
    friend class CharacterDataImpl;
    friend bool operator==( const DOMString &a, const char *b );
    friend bool operator==( const DOMString &a, const DOMString &b );
public:
    /**
     * default constructor. Gives an empty DOMString
     */
    DOMString() : impl(0) { }

    DOMString(const QChar *str, uint len);
    DOMString(const QString &);
    DOMString(const char *str);
    DOMString(DOMStringImpl *i);
    ~DOMString() { if(impl) impl->deref(); }


    // assign and copy
    DOMString(const DOMString &str);
    DOMString &operator =(const DOMString &str);

    /**
     * append str to this string
     */
    DOMString &operator += (const DOMString &str);

    void insert(DOMString str, uint pos);

    /**
     * The character at position i of the DOMString. If i >= length(), the
     * character returned will be 0.
     */
    const QChar &operator [](unsigned int i) const;

    int find(const QChar c, int start = 0) const;

    uint length() const;
    void truncate( unsigned int len );
    void remove(unsigned int pos, int len=1);

    DOMString substring(unsigned int pos, unsigned int len) const;

    /**
     * Splits the string into two. The original string gets truncated to pos, and the rest is returned.
     */
    DOMString split(unsigned int pos);

    /**
     * Returns a lowercase version of the string
     */
    DOMString lower() const;
    /**
     * Returns an uppercase version of the string
     */
    DOMString upper() const;

    QChar *unicode() const;
    QString string() const;

    int toInt() const;
    khtml::Length* toLengthArray(int& len) const;
    bool percentage(int &_percentage) const;

    DOMString copy() const;

    bool isNull()  const { return (impl == 0); }
    bool isEmpty()  const;

    /**
     * @internal get a handle to the imlementation of the DOMString
     * Use at own risk!!!
     */
    DOMStringImpl *implementation() const { return impl; }

#ifdef __OBJC__
    DOMString(NSString *);
    operator NSString *() const;
#endif

#ifndef NDEBUG
    // For debugging only, leaks memory.
    const char *ascii() const;
#endif

protected:
    DOMStringImpl *impl;
};

DOMString operator + (const DOMString &a, const DOMString &b);
bool operator==( const DOMString &a, const QString &b );
bool operator==( const DOMString &a, const char *b );
inline bool operator==( const QString &b, const DOMString &a ) { return a == b; }
inline bool operator==( const char *b, const DOMString &a ) { return a == b; }
inline bool operator!=( const DOMString &a, const DOMString &b ) { return !(a==b); }
inline bool operator!=( const DOMString &a, const QString &b ) { return !(a==b); }
inline bool operator!=( const DOMString &a, const char *b )  { return !(a==b); }
inline bool operator!=( const QString &b, const DOMString &a ) { return !(a==b); }
inline bool operator!=( const char *b, const DOMString &a )  { return !(a==b); }
inline bool strcmp( const DOMString &a, const DOMString &b ) { return a != b; }

// returns false when equal, true otherwise (ignoring case)
bool strcasecmp( const DOMString &a, const DOMString &b );
bool strcasecmp( const DOMString& a, const char* b );

};
#endif