/** * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "RenderTableCell.h" #include "GraphicsContext.h" #include "RenderTableCol.h" #include "HTMLNames.h" #include "HTMLTableCellElement.h" #include "TextStream.h" using namespace std; namespace WebCore { using namespace HTMLNames; RenderTableCell::RenderTableCell(Node* _node) : RenderBlock(_node) { _col = -1; _row = -1; cSpan = rSpan = 1; updateFromElement(); setShouldPaintBackgroundOrBorder(true); _topExtra = 0; _bottomExtra = 0; m_percentageHeight = 0; } void RenderTableCell::destroy() { if (parent() && section()) section()->setNeedCellRecalc(); RenderBlock::destroy(); } void RenderTableCell::updateFromElement() { int oldRSpan = rSpan; int oldCSpan = cSpan; Node* node = element(); if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) { HTMLTableCellElement* tc = static_cast(node); cSpan = tc->colSpan(); rSpan = tc->rowSpan(); } if ((oldRSpan != rSpan || oldCSpan != cSpan) && style() && parent()) setNeedsLayoutAndMinMaxRecalc(); } Length RenderTableCell::styleOrColWidth() { Length w = style()->width(); if (colSpan() > 1 || !w.isAuto()) return w; RenderTableCol* col = table()->colElement(_col); if (col) w = col->style()->width(); return w; } void RenderTableCell::calcMinMaxWidth() { // recalcMinMaxWidths works depth first. However, the child cells rely on the grids up in the // sections to do their calcMinMaxWidths work. Normally the sections are set up early, as table // cells are added, but relayout can cause the cells to be freed, leaving stale ptrs in the sections' // grids. We must refresh those grids before the child cells try to use them. table()->recalcSectionsIfNeeded(); RenderBlock::calcMinMaxWidth(); if (element() && style()->autoWrap()) { // See if nowrap was set. Length w = styleOrColWidth(); String nowrap = static_cast(element())->getAttribute(nowrapAttr); if (!nowrap.isNull() && w.isFixed()) // Nowrap is set, but we didn't actually use it because of the // fixed width set on the cell. Even so, it is a WinIE/Moz trait // to make the minwidth of the cell into the fixed width. They do this // even in strict mode, so do not make this a quirk. Affected the top // of hiptop.com. if (m_minWidth < w.value()) m_minWidth = w.value(); } } void RenderTableCell::calcWidth() { } void RenderTableCell::setWidth(int width) { if (width != m_width) { m_width = width; m_widthChanged = true; } } void RenderTableCell::layout() { layoutBlock(m_widthChanged); m_widthChanged = false; } void RenderTableCell::computeAbsoluteRepaintRect(IntRect& r, bool f) { r.setY(r.y() + _topExtra); r.move(-parent()->xPos(), -parent()->yPos()); // Rows are in the same coordinate space, so don't add their offset in. RenderBlock::computeAbsoluteRepaintRect(r, f); } bool RenderTableCell::absolutePosition(int &xPos, int &yPos, bool f) { bool result = RenderBlock::absolutePosition(xPos, yPos, f); xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in. yPos -= parent()->yPos(); return result; } short RenderTableCell::baselinePosition(bool) const { RenderObject* o = firstChild(); int offset = paddingTop() + borderTop(); if (!o) return offset + contentHeight(); while (o->firstChild() && !o->isReplaced()) { if (!o->isInline()) offset += o->paddingTop() + o->borderTop(); o = o->firstChild(); } if (!o->isInline()) return paddingTop() + borderTop() + contentHeight(); offset += o->baselinePosition(true); return offset; } void RenderTableCell::setStyle(RenderStyle *newStyle) { if (parent() && section() && style() && style()->height() != newStyle->height()) section()->setNeedCellRecalc(); newStyle->setDisplay(TABLE_CELL); if (newStyle->whiteSpace() == KHTML_NOWRAP) { // Figure out if we are really nowrapping or if we should just // use normal instead. If the width of the cell is fixed, then // we don't actually use NOWRAP. if (newStyle->width().isFixed()) newStyle->setWhiteSpace(NORMAL); else newStyle->setWhiteSpace(NOWRAP); } RenderBlock::setStyle(newStyle); setShouldPaintBackgroundOrBorder(true); } bool RenderTableCell::requiresLayer() { return isPositioned() || isTransparent() || hasOverflowClip(); } // The following rules apply for resolving conflicts and figuring out which border // to use. // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting // borders. Any border with this value suppresses all borders at this location. // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is // the default value for the border style.) // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'. // (4) If border styles differ only in color, then a style set on a cell wins over one on a row, // which wins over a row group, column, column group and, lastly, table. It is undefined which color // is used when two elements of the same type disagree. static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2) { // Sanity check the values passed in. If either is null, return the other. if (!border2.exists()) return border1; if (!border1.exists()) return border2; // Rule #1 above. if (border1.style() == BHIDDEN || border2.style() == BHIDDEN) return CollapsedBorderValue(); // No border should exist at this location. // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border. if (border2.style() == BNONE) return border1; if (border1.style() == BNONE) return border2; // The first part of rule #3 above. Wider borders win. if (border1.width() != border2.width()) return border1.width() > border2.width() ? border1 : border2; // The borders have equal width. Sort by border style. if (border1.style() != border2.style()) return border1.style() > border2.style() ? border1 : border2; // The border have the same width and style. Rely on precedence (cell over row over row group, etc.) return border1.precedence >= border2.precedence ? border1 : border2; } CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const { RenderTable* tableElt = table(); bool leftmostColumn; if (!rtl) leftmostColumn = col() == 0; else { int effCol = tableElt->colToEffCol(col() + colSpan() - 1); leftmostColumn = effCol == tableElt->numEffCols() - 1; } // For border left, we need to check, in order of precedence: // (1) Our left border. CollapsedBorderValue result(&style()->borderLeft(), BCELL); // (2) The right border of the cell to the left. RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this); if (prevCell) { result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)); if (!result.exists()) return result; } else if (leftmostColumn) { // (3) Our row's left border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW)); if (!result.exists()) return result; // (4) Our row group's left border. result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderLeft(), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column's left border. RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0)); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); if (!result.exists()) return result; } // (6) The right border of the column to the left. if (!leftmostColumn) { colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1)); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); if (!result.exists()) return result; } } else { // (7) The table's left border. result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE)); if (!result.exists()) return result; } return result; } CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const { RenderTable* tableElt = table(); bool rightmostColumn; if (rtl) rightmostColumn = col() == 0; else { int effCol = tableElt->colToEffCol(col() + colSpan() - 1); rightmostColumn = effCol == tableElt->numEffCols() - 1; } // For border right, we need to check, in order of precedence: // (1) Our right border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL); // (2) The left border of the cell to the right. if (!rightmostColumn) { RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this); if (nextCell && nextCell->style()) { result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL)); if (!result.exists()) return result; } } else { // (3) Our row's right border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW)); if (!result.exists()) return result; // (4) Our row group's right border. result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column's right border. RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1)); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); if (!result.exists()) return result; } // (6) The left border of the column to the right. if (!rightmostColumn) { colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan())); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); if (!result.exists()) return result; } } else { // (7) The table's right border. result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE)); if (!result.exists()) return result; } return result; } CollapsedBorderValue RenderTableCell::collapsedTopBorder() const { // For border top, we need to check, in order of precedence: // (1) Our top border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL); RenderTableCell* prevCell = table()->cellAbove(this); if (prevCell) { // (2) A previous cell's bottom border. result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL)); if (!result.exists()) return result; } // (3) Our row's top border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW)); if (!result.exists()) return result; // (4) The previous row's bottom border. if (prevCell) { RenderObject* prevRow = 0; if (prevCell->section() == section()) prevRow = parent()->previousSibling(); else prevRow = prevCell->section()->lastChild(); if (prevRow) { result = compareBorders(result, CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW)); if (!result.exists()) return result; } } // Now check row groups. RenderTableSection* currSection = section(); if (row() == 0) { // (5) Our row group's top border. result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); if (!result.exists()) return result; // (6) Previous row group's bottom border. currSection = table()->sectionAbove(currSection); if (currSection) { result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP)); if (!result.exists()) return result; } } if (!currSection) { // (8) Our column's top border. RenderTableCol* colElt = table()->colElement(col()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL)); if (!result.exists()) return result; } // (9) The table's top border. result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE)); if (!result.exists()) return result; } return result; } CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const { // For border top, we need to check, in order of precedence: // (1) Our bottom border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL); RenderTableCell* nextCell = table()->cellBelow(this); if (nextCell) { // (2) A following cell's top border. result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL)); if (!result.exists()) return result; } // (3) Our row's bottom border. (FIXME: Deal with rowspan!) result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW)); if (!result.exists()) return result; // (4) The next row's top border. if (nextCell) { result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW)); if (!result.exists()) return result; } // Now check row groups. RenderTableSection* currSection = section(); if (row() + rowSpan() >= static_cast(currSection)->numRows()) { // (5) Our row group's bottom border. result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP)); if (!result.exists()) return result; // (6) Following row group's top border. currSection = table()->sectionBelow(currSection); if (currSection) { result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); if (!result.exists()) return result; } } if (!currSection) { // (8) Our column's bottom border. RenderTableCol* colElt = table()->colElement(col()); if (colElt) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL)); if (!result.exists()) return result; } // (9) The table's bottom border. result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE)); if (!result.exists()) return result; } return result; } int RenderTableCell::borderLeft() const { if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL); if (border.exists()) return (border.width() + 1) / 2; // Give the extra pixel to top and left. return 0; } return RenderBlock::borderLeft(); } int RenderTableCell::borderRight() const { if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL); if (border.exists()) return border.width() / 2; return 0; } return RenderBlock::borderRight(); } int RenderTableCell::borderTop() const { if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedTopBorder(); if (border.exists()) return (border.width() + 1) / 2; // Give the extra pixel to top and left. return 0; } return RenderBlock::borderTop(); } int RenderTableCell::borderBottom() const { if (table()->collapseBorders()) { CollapsedBorderValue border = collapsedBottomBorder(); if (border.exists()) return border.width() / 2; return 0; } return RenderBlock::borderBottom(); } #ifdef BOX_DEBUG static void outlineBox(GraphicsContext* p, int _tx, int _ty, int w, int h) { p->setPen(Pen(Color("yellow"), 3, Qt::DotLine)); p->setBrush(Qt::NoBrush); p->drawRect(_tx, _ty, w, h); } #endif void RenderTableCell::paint(PaintInfo& i, int _tx, int _ty) { _tx += m_x; _ty += m_y; // check if we need to do anything at all... int os = 2*maximalOutlineSize(i.phase); if (i.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) { if (_ty - table()->outerBorderTop() >= i.r.bottom() + os || _ty + _topExtra + m_height + _bottomExtra + table()->outerBorderBottom() <= i.r.y() - os) return; int w = width(); int h = height() + borderTopExtra() + borderBottomExtra(); paintCollapsedBorder(i.p, _tx, _ty, w, h); } else { if (_ty >= i.r.bottom() + os || _ty + _topExtra + m_height + _bottomExtra <= i.r.y() - os) return; RenderBlock::paintObject(i, _tx, _ty + _topExtra); } #ifdef BOX_DEBUG ::outlineBox( i.p, _tx, _ty, width(), height() + borderTopExtra() + borderBottomExtra()); #endif } static EBorderStyle collapsedBorderStyle(EBorderStyle style) { if (style == OUTSET) style = GROOVE; else if (style == INSET) style = RIDGE; return style; } struct CollapsedBorder { CollapsedBorder(){} CollapsedBorderValue border; RenderObject::BorderSide side; bool shouldPaint; int x1; int y1; int x2; int y2; EBorderStyle style; }; class CollapsedBorders { public: CollapsedBorders(int i) :count(0) {} void addBorder(const CollapsedBorderValue& b, RenderObject::BorderSide s, bool paint, int _x1, int _y1, int _x2, int _y2, EBorderStyle _style) { if (b.exists() && paint) { borders[count].border = b; borders[count].side = s; borders[count].shouldPaint = paint; borders[count].x1 = _x1; borders[count].x2 = _x2; borders[count].y1 = _y1; borders[count].y2 = _y2; borders[count].style = _style; count++; } } CollapsedBorder* nextBorder() { for (int i = 0; i < count; i++) { if (borders[i].border.exists() && borders[i].shouldPaint) { borders[i].shouldPaint = false; return &borders[i]; } } return 0; } CollapsedBorder borders[4]; int count; }; static void addBorderStyle(DeprecatedValueList& borderStyles, CollapsedBorderValue borderValue) { if (!borderValue.exists() || borderStyles.contains(borderValue)) return; DeprecatedValueListIterator it = borderStyles.begin(); DeprecatedValueListIterator end = borderStyles.end(); for (; it != end; ++it) { CollapsedBorderValue result = compareBorders(*it, borderValue); if (result == *it) { borderStyles.insert(it, borderValue); return; } } borderStyles.append(borderValue); } void RenderTableCell::collectBorders(DeprecatedValueList& borderStyles) { bool rtl = table()->style()->direction() == RTL; addBorderStyle(borderStyles, collapsedLeftBorder(rtl)); addBorderStyle(borderStyles, collapsedRightBorder(rtl)); addBorderStyle(borderStyles, collapsedTopBorder()); addBorderStyle(borderStyles, collapsedBottomBorder()); } void RenderTableCell::paintCollapsedBorder(GraphicsContext* p, int _tx, int _ty, int w, int h) { if (!table()->currentBorderStyle()) return; bool rtl = table()->style()->direction() == RTL; CollapsedBorderValue leftVal = collapsedLeftBorder(rtl); CollapsedBorderValue rightVal = collapsedRightBorder(rtl); CollapsedBorderValue topVal = collapsedTopBorder(); CollapsedBorderValue bottomVal = collapsedBottomBorder(); // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location. int topWidth = topVal.width(); int bottomWidth = bottomVal.width(); int leftWidth = leftVal.width(); int rightWidth = rightVal.width(); _tx -= leftWidth / 2; _ty -= topWidth / 2; w += leftWidth / 2 + (rightWidth + 1) / 2; h += topWidth / 2 + (bottomWidth + 1) / 2; bool tt = topVal.isTransparent(); bool bt = bottomVal.isTransparent(); bool rt = rightVal.isTransparent(); bool lt = leftVal.isTransparent(); EBorderStyle ts = collapsedBorderStyle(topVal.style()); EBorderStyle bs = collapsedBorderStyle(bottomVal.style()); EBorderStyle ls = collapsedBorderStyle(leftVal.style()); EBorderStyle rs = collapsedBorderStyle(rightVal.style()); bool render_t = ts > BHIDDEN && !tt; bool render_l = ls > BHIDDEN && !lt; bool render_r = rs > BHIDDEN && !rt; bool render_b = bs > BHIDDEN && !bt; // We never paint diagonals at the joins. We simply let the border with the highest // precedence paint on top of borders with lower precedence. CollapsedBorders borders(4); borders.addBorder(topVal, BSTop, render_t, _tx, _ty, _tx + w, _ty + topWidth, ts); borders.addBorder(bottomVal, BSBottom, render_b, _tx, _ty + h - bottomWidth, _tx + w, _ty + h, bs); borders.addBorder(leftVal, BSLeft, render_l, _tx, _ty, _tx + leftWidth, _ty + h, ls); borders.addBorder(rightVal, BSRight, render_r, _tx + w - rightWidth, _ty, _tx + w, _ty + h, rs); for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) { if (border->border == *table()->currentBorderStyle()) drawBorder(p, border->x1, border->y1, border->x2, border->y2, border->side, border->border.color(), style()->color(), border->style, 0, 0); } } void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& i, int _tx, int _ty, RenderObject* backgroundObject) { if (!backgroundObject) return; RenderTable* tableElt = table(); if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) return; if (backgroundObject != this) { _tx += m_x; _ty += m_y + _topExtra; } int w = width(); int h = height() + borderTopExtra() + borderBottomExtra(); _ty -= borderTopExtra(); int my = max(_ty, i.r.y()); int end = min(i.r.bottom(), _ty + h); int mh = end - my; Color c = backgroundObject->style()->backgroundColor(); const BackgroundLayer* bgLayer = backgroundObject->style()->backgroundLayers(); if (bgLayer->hasImage() || c.isValid()) { // We have to clip here because the background would paint // on top of the borders otherwise. This only matters for cells and rows. bool hasLayer = backgroundObject->layer() && (backgroundObject == this || backgroundObject == parent()); if (hasLayer && tableElt->collapseBorders()) { IntRect clipRect(_tx + borderLeft(), _ty + borderTop(), w - borderLeft() - borderRight(), h - borderTop() - borderBottom()); i.p->save(); i.p->addClip(clipRect); } paintBackground(i.p, c, bgLayer, my, mh, _tx, _ty, w, h); if (hasLayer && tableElt->collapseBorders()) i.p->restore(); } } void RenderTableCell::paintBoxDecorations(PaintInfo& i, int _tx, int _ty) { RenderTable* tableElt = table(); if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) return; // Paint our cell background. paintBackgroundsBehindCell(i, _tx, _ty, this); int w = width(); int h = height() + borderTopExtra() + borderBottomExtra(); _ty -= borderTopExtra(); if (style()->hasBorder() && !tableElt->collapseBorders()) paintBorder(i.p, _tx, _ty, w, h, style()); } #ifndef NDEBUG void RenderTableCell::dump(TextStream *stream, DeprecatedString ind) const { *stream << " row=" << _row; *stream << " col=" << _col; *stream << " rSpan=" << rSpan; *stream << " cSpan=" << cSpan; // *stream << " nWrap=" << nWrap; RenderBlock::dump(stream,ind); } #endif }