SVGFEConvolveMatrix.h [plain text]
#ifndef SVGFEConvolveMatrix_h
#define SVGFEConvolveMatrix_h
#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
#include "SVGFilterEffect.h"
namespace WebCore {
enum SVGEdgeModeType {
SVG_EDGEMODE_UNKNOWN = 0,
SVG_EDGEMODE_DUPLICATE = 1,
SVG_EDGEMODE_WRAP = 2,
SVG_EDGEMODE_NONE = 3
};
class SVGFEConvolveMatrix : public SVGFilterEffect {
public:
SVGFEConvolveMatrix(SVGResourceFilter*);
FloatSize kernelSize() const;
void setKernelSize(FloatSize);
const Vector<float>& kernel() const;
void setKernel(const Vector<float>&);
float divisor() const;
void setDivisor(float);
float bias() const;
void setBias(float);
FloatSize targetOffset() const;
void setTargetOffset(FloatSize);
SVGEdgeModeType edgeMode() const;
void setEdgeMode(SVGEdgeModeType);
FloatPoint kernelUnitLength() const;
void setKernelUnitLength(FloatPoint);
bool preserveAlpha() const;
void setPreserveAlpha(bool);
virtual TextStream& externalRepresentation(TextStream&) const;
private:
FloatSize m_kernelSize;
float m_divisor;
float m_bias;
FloatSize m_targetOffset;
SVGEdgeModeType m_edgeMode;
FloatPoint m_kernelUnitLength;
bool m_preserveAlpha;
Vector<float> m_kernelMatrix; };
}
#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
#endif // SVGFEConvolveMatrix_h