SVGPaintServerCg.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGPaintServer.h"
#include "GraphicsContext.h"
#include "RenderObject.h"
namespace WebCore {
void SVGPaintServer::draw(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const
{
if (!setup(context, path, type))
return;
renderPath(context, path, type);
teardown(context, path, type);
}
void SVGPaintServer::teardown(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool isPaintingText) const
{
}
void SVGPaintServer::renderPath(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const
{
RenderStyle* style = path ? path->style() : 0;
CGContextRef contextRef = context->platformContext();
if ((type & ApplyToFillTargetType) && (!style || style->svgStyle()->hasFill()))
fillPath(contextRef, path);
if ((type & ApplyToStrokeTargetType) && (!style || style->svgStyle()->hasStroke()))
strokePath(contextRef, path);
}
void SVGPaintServer::strokePath(CGContextRef context, const RenderObject*) const
{
CGContextStrokePath(context);
}
void SVGPaintServer::clipToStrokePath(CGContextRef context, const RenderObject*) const
{
CGContextReplacePathWithStrokedPath(context);
CGContextClip(context);
}
void SVGPaintServer::fillPath(CGContextRef context, const RenderObject* path) const
{
if (!path || path->style()->svgStyle()->fillRule() == RULE_EVENODD)
CGContextEOFillPath(context);
else
CGContextFillPath(context);
}
void SVGPaintServer::clipToFillPath(CGContextRef context, const RenderObject* path) const
{
if (!path || path->style()->svgStyle()->fillRule() == RULE_EVENODD)
CGContextEOClip(context);
else
CGContextClip(context);
}
}
#endif