#ifndef RenderTableCell_h
#define RenderTableCell_h
#include "RenderTableSection.h"
namespace WebCore {
class RenderTableCell : public RenderBlock {
public:
RenderTableCell(Node*);
virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; }
virtual bool isTableCell() const { return true; }
virtual void destroy();
int cellIndex() const { return 0; }
void setCellIndex(int) { }
int colSpan() const { return m_columnSpan; }
void setColSpan(int c) { m_columnSpan = c; }
int rowSpan() const { return m_rowSpan; }
void setRowSpan(int r) { m_rowSpan = r; }
int col() const { return m_column; }
void setCol(int col) { m_column = col; }
int row() const { return m_row; }
void setRow(int row) { m_row = row; }
RenderTableSection* section() const { return static_cast<RenderTableSection*>(parent()->parent()); }
RenderTable* table() const { return static_cast<RenderTable*>(parent()->parent()->parent()); }
Length styleOrColWidth() const;
virtual bool requiresLayer();
virtual void calcPrefWidths();
virtual void calcWidth();
virtual void setWidth(int);
virtual void setStyle(RenderStyle*);
virtual bool expandsToEncloseOverhangingFloats() const { return true; }
int borderLeft() const;
int borderRight() const;
int borderTop() const;
int borderBottom() const;
int borderHalfLeft(bool outer) const;
int borderHalfRight(bool outer) const;
int borderHalfTop(bool outer) const;
int borderHalfBottom(bool outer) const;
CollapsedBorderValue collapsedLeftBorder(bool rtl) const;
CollapsedBorderValue collapsedRightBorder(bool rtl) const;
CollapsedBorderValue collapsedTopBorder() const;
CollapsedBorderValue collapsedBottomBorder() const;
typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles;
void collectBorderStyles(CollapsedBorderStyles&) const;
static void sortBorderStyles(CollapsedBorderStyles&);
virtual void updateFromElement();
virtual void layout();
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h);
void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject);
virtual int yPos() const { return m_y + m_topExtra; }
virtual IntRect absoluteClippedOverflowRect();
virtual void computeAbsoluteRepaintRect(IntRect&, bool fixed = false);
virtual bool absolutePosition(int& x, int& y, bool fixed = false) const;
virtual short baselinePosition(bool firstLine = false, bool isRootLineBox = false) const;
void setCellTopExtra(int p) { m_topExtra = p; }
void setCellBottomExtra(int p) { m_bottomExtra = p; }
virtual int borderTopExtra() const { return m_topExtra; }
virtual int borderBottomExtra() const { return m_bottomExtra; }
#ifndef NDEBUG
virtual void dump(TextStream*, DeprecatedString ind = "") const;
#endif
protected:
int m_row;
int m_column;
int m_rowSpan;
int m_columnSpan;
int m_topExtra : 31;
int m_bottomExtra : 31;
bool m_widthChanged : 1;
int m_percentageHeight;
};
}
#endif // RenderTableCell_h