#ifndef SVGTransform_h
#define SVGTransform_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "FloatPoint.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class FloatSize;
class SVGTransform {
public:
enum SVGTransformType {
SVG_TRANSFORM_UNKNOWN = 0,
SVG_TRANSFORM_MATRIX = 1,
SVG_TRANSFORM_TRANSLATE = 2,
SVG_TRANSFORM_SCALE = 3,
SVG_TRANSFORM_ROTATE = 4,
SVG_TRANSFORM_SKEWX = 5,
SVG_TRANSFORM_SKEWY = 6
};
SVGTransform();
SVGTransform(SVGTransformType);
explicit SVGTransform(const AffineTransform&);
virtual ~SVGTransform();
SVGTransformType type() const;
AffineTransform matrix() const;
float angle() const;
FloatPoint rotationCenter() const;
void setMatrix(const AffineTransform&);
void setTranslate(float tx, float ty);
void setScale(float sx, float sy);
void setRotate(float angle, float cx, float cy);
void setSkewX(float angle);
void setSkewY(float angle);
FloatPoint translate() const;
FloatSize scale() const;
bool isValid();
private:
SVGTransformType m_type;
float m_angle;
FloatPoint m_center;
AffineTransform m_matrix;
};
inline bool operator==(const SVGTransform& a, const SVGTransform& b)
{
return a.type() == b.type() && a.angle() == b.angle() && a.matrix() == b.matrix();
}
inline bool operator!=(const SVGTransform& a, const SVGTransform& b)
{
return !(a == b);
}
}
#endif // ENABLE(SVG)
#endif