RenderText.h   [plain text]

 * (C) 1999 Lars Knoll (
 * (C) 2000 Dirk Mueller (
 * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#ifndef RenderText_h
#define RenderText_h

#include "RenderObject.h"
#include "Timer.h"

namespace WebCore {

class InlineTextBox;
class StringImpl;

class RenderText : public RenderObject {
    RenderText(Node*, PassRefPtr<StringImpl>);
#ifndef NDEBUG
    virtual ~RenderText();

    virtual const char* renderName() const { return "RenderText"; }

    virtual bool isTextFragment() const { return false; }

    virtual PassRefPtr<StringImpl> originalText() const;

    virtual void setStyle(RenderStyle*);

    void extractTextBox(InlineTextBox*);
    void attachTextBox(InlineTextBox*);
    void removeTextBox(InlineTextBox*);

    virtual void destroy();

    StringImpl* text() const { return m_text.get(); }

    virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
    virtual InlineTextBox* createInlineTextBox();
    virtual void dirtyLineBoxes(bool fullLayout, bool isRootInlineBox = false);

    virtual void paint(PaintInfo&, int tx, int ty) { ASSERT_NOT_REACHED(); }
    virtual void layout() { ASSERT_NOT_REACHED(); }

    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; }

    virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
    virtual void addLineBoxRects(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);

    // these quad methods take transforms into account
    virtual void absoluteQuads(Vector<FloatQuad>&, int tx, int ty, bool topLevel = true);
    virtual void addLineBoxQuads(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);

    virtual VisiblePosition positionForCoordinates(int x, int y);

    const UChar* characters() const { return m_text->characters(); }
    unsigned textLength() const { return m_text->length(); } // non virtual implementation of length()
    virtual void position(InlineBox*);

    virtual unsigned width(unsigned from, unsigned len, const Font&, int xPos) const;
    virtual unsigned width(unsigned from, unsigned len, int xPos, bool firstLine = false) const;
    virtual int width() const;
    virtual int height() const;

    virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const;

    virtual int minPrefWidth() const;
    virtual int maxPrefWidth() const;

    void trimmedPrefWidths(int leadWidth,
                           int& beginMinW, bool& beginWS,
                           int& endMinW, bool& endWS,
                           bool& hasBreakableChar, bool& hasBreak,
                           int& beginMaxW, int& endMaxW,
                           int& minW, int& maxW, bool& stripFrontSpaces);

    // returns the minimum x position of all runs relative to the parent.
    // defaults to 0.
    int minXPos() const;

    virtual int xPos() const;
    virtual int yPos() const;

    virtual short verticalPositionHint(bool firstLine) const;

    void setText(PassRefPtr<StringImpl>, bool force = false);
    void setTextWithOffset(PassRefPtr<StringImpl>, unsigned offset, unsigned len, bool force = false);

    virtual bool canBeSelectionLeaf() const { return true; }
    virtual SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); }
    virtual void setSelectionState(SelectionState s);
    virtual IntRect selectionRect(bool clipToVisibleContent = true);
    virtual IntRect caretRect(int offset, EAffinity, int* extraWidthToEndOfLine = 0);

    virtual int marginLeft() const { return style()->marginLeft().calcMinValue(0); }
    virtual int marginRight() const { return style()->marginRight().calcMinValue(0); }

    virtual IntRect absoluteClippedOverflowRect();

    InlineTextBox* firstTextBox() const { return m_firstTextBox; }
    InlineTextBox* lastTextBox() const { return m_lastTextBox; }

    virtual InlineBox* inlineBox(int offset, EAffinity = UPSTREAM);

    virtual int caretMinOffset() const;
    virtual int caretMaxOffset() const;
    virtual unsigned caretMaxRenderedOffset() const;

    virtual int previousOffset(int current) const;
    virtual int nextOffset(int current) const;

    bool containsReversedText() const { return m_containsReversedText; }

    bool isSecure() { return style()->textSecurity() != TSNONE; }
    void momentarilyRevealLastCharacter();
    void secureLastCharacter();
    void secureLastCharacter(Timer<RenderText> * aTimer);

    InlineTextBox* findNextInlineTextBox(int offset, int& pos) const;

    bool allowTabs() const { return !style()->collapseWhiteSpace(); }

    void checkConsistency() const;

    float candidateComputedTextSize() const { return m_candidateComputedTextSize; }
    void setCandidateComputedTextSize(float s) { m_candidateComputedTextSize = s; }

    virtual void setTextInternal(PassRefPtr<StringImpl>);
    virtual void calcPrefWidths(int leadWidth);
    virtual UChar previousCharacter();

    // Make length() private so that callers that have a RenderText*
    // will use the more efficient textLength() instead, while
    // callers with a RenderObject* can continue to use length().
    virtual unsigned length() const { return textLength(); }

    void deleteTextBoxes();
    bool containsOnlyWhitespace(unsigned from, unsigned len) const;
    int widthFromCache(const Font&, int start, int len, int xPos) const;
    bool isAllASCII() const { return m_isAllASCII; }

    RefPtr<StringImpl> m_text;

    InlineTextBox* m_firstTextBox;
    InlineTextBox* m_lastTextBox;

    int m_minWidth;
    int m_maxWidth;
    int m_beginMinWidth;
    int m_endMinWidth;

    unsigned m_selectionState : 3; // enums on Windows are signed, so this needs to be unsigned to prevent it turning negative. 
    bool m_hasBreakableChar : 1; // Whether or not we can be broken into multiple lines.
    bool m_hasBreak : 1; // Whether or not we have a hard break (e.g., <pre> with '\n').
    bool m_hasTab : 1; // Whether or not we have a variable width tab character (e.g., <pre> with '\t').
    bool m_hasBeginWS : 1; // Whether or not we begin with WS (only true if we aren't pre)
    bool m_hasEndWS : 1; // Whether or not we end with WS (only true if we aren't pre)
    bool m_linesDirty : 1; // This bit indicates that the text run has already dirtied specific
                           // line boxes, and this hint will enable layoutInlineChildren to avoid
                           // just dirtying everything when character data is modified (e.g., appended/inserted
                           // or removed).
    bool m_containsReversedText : 1;
    bool m_isAllASCII : 1;
    bool m_shouldSecureLastCharacter : 1;
    bool m_hasSecureLastCharacterTimer : 1;
    // FIXME: This should probably be part of the text sizing structures in Document instead. That would save some memory.
    float m_candidateComputedTextSize;

#ifdef NDEBUG
inline void RenderText::checkConsistency() const

} // namespace WebCore

#endif // RenderText_h