RenderInline.h   [plain text]

 * This file is part of the render object implementation for KHTML.
 * Copyright (C) 1999 Lars Knoll (
 *           (C) 1999 Antti Koivisto (
 * Copyright (C) 2003 Apple Computer, Inc.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#ifndef RenderInline_h
#define RenderInline_h

#include "RenderFlow.h"

namespace WebCore {

class Position;

class RenderInline : public RenderFlow {
    virtual ~RenderInline();

    virtual const char* renderName() const;

    virtual bool isRenderInline() const { return true; }
    virtual bool isInlineFlow() const { return true; }
    virtual bool childrenInline() const { return true; }

    virtual bool isInlineContinuation() const;

    virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
    void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
                      RenderObject* beforeChild, RenderFlow* oldCont);
    void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
                   RenderObject* newChild, RenderFlow* oldCont);

    virtual void setStyle(RenderStyle*);

    virtual void layout() { } // Do nothing for layout()

    virtual void paint(PaintInfo&, int tx, int ty);

    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);

    // overrides RenderObject
    virtual bool requiresLayer();

    virtual int width() const;
    virtual int height() const;

    // used to calculate offsetWidth/Height.  Overridden by inlines (RenderFlow) to return
    // the remaining width on a given line (and the height of a single line).
    virtual int offsetLeft() const;
    virtual int offsetTop() const;

    void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
    void absoluteQuads(Vector<FloatQuad>&, int tx, int ty, bool topLevel = true);

    virtual VisiblePosition positionForCoordinates(int x, int y);

    static RenderInline* cloneInline(RenderFlow* src);


} // namespace WebCore

#endif // RenderInline_h