GestureEvent.h   [plain text]


/*
 * Copyright (C) 2008, Apple Inc. All rights reserved.
 *
 * No license or rights are granted by Apple expressly or by implication,
 * estoppel, or otherwise, to Apple copyrights, patents, trademarks, trade
 * secrets or other rights.
 */

#ifndef GestureEvent_h
#define GestureEvent_h

#include <wtf/Platform.h>

#if ENABLE(TOUCH_EVENTS)

#include <wtf/RefPtr.h>
#include "MouseRelatedEvent.h"
#include "EventTarget.h"

namespace WebCore {
    
    class GestureEvent : public MouseRelatedEvent {
    public:
        GestureEvent() {} 
        GestureEvent(   const AtomicString& type, bool canBubble, bool cancelable, AbstractView* view, int detail,
                        int screenX, int screenY, int pageX, int pageY,
                        bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
                        EventTarget* target, float scale, float rotation, bool isSimulated = false);
            
        virtual ~GestureEvent() {}

        void initGestureEvent(const AtomicString& type, bool canBubble, bool cancelable, AbstractView* view, int detail,
            int screenX, int screenY, int clientX, int clientY,
            bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
            EventTarget* target, float scale, float rotation);

        virtual bool isGestureEvent() const { return true; }

        float scale() const { return m_scale; }
        float rotation() const { return m_rotation; }
        
    private:
        float m_scale;
        float m_rotation;
    };

} // namespace WebCore

#endif // ENABLE(TOUCH_EVENTS)

#endif // GestureEvent_h