InspectorCanvasInstrumentation.h   [plain text]


/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
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 * notice, this list of conditions and the following disclaimer.
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 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
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 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 */

#ifndef InspectorCanvasInstrumentation_h
#define InspectorCanvasInstrumentation_h

#include "InspectorCanvasAgent.h"
#include "InspectorInstrumentation.h"
#include "InstrumentingAgents.h"
#include "ScriptObject.h"

namespace WebCore {

ScriptObject InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(Document* document, const ScriptObject& context)
{
#if ENABLE(INSPECTOR)
    if (InstrumentingAgents* instrumentingAgents = instrumentingAgentsForDocument(document)) {
        if (InspectorCanvasAgent* canvasAgent = instrumentingAgents->inspectorCanvasAgent())
            return canvasAgent->wrapCanvas2DRenderingContextForInstrumentation(context);
    }
#else
    UNUSED_PARAM(document);
    UNUSED_PARAM(context);
#endif
    return ScriptObject();
}

#if ENABLE(WEBGL)
ScriptObject InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(Document* document, const ScriptObject& glContext)
{
#if ENABLE(INSPECTOR)
    if (InstrumentingAgents* instrumentingAgents = instrumentingAgentsForDocument(document)) {
        if (InspectorCanvasAgent* canvasAgent = instrumentingAgents->inspectorCanvasAgent())
            return canvasAgent->wrapWebGLRenderingContextForInstrumentation(glContext);
    }
#else
    UNUSED_PARAM(document);
    UNUSED_PARAM(glContext);
#endif
    return ScriptObject();
}
#endif // ENABLE(WEBGL)

} // namespace WebCore

#endif // !defined(InspectorCanvasInstrumentation_h)