OfflineAudioContext.cpp   [plain text]


/*
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#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "OfflineAudioContext.h"

#include "Document.h"
#include "ExceptionCode.h"
#include "ScriptExecutionContext.h"

namespace WebCore {

PassRefPtr<OfflineAudioContext> OfflineAudioContext::create(ScriptExecutionContext* context, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionCode& ec)
{
    // FIXME: add support for workers.
    if (!context || !context->isDocument()) {
        ec = NOT_SUPPORTED_ERR;
        return 0;
    }

    Document* document = toDocument(context);

    if (numberOfChannels > 10 || !isSampleRateRangeGood(sampleRate)) {
        ec = SYNTAX_ERR;
        return 0;
    }

    RefPtr<OfflineAudioContext> audioContext(adoptRef(new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate)));
    audioContext->suspendIfNeeded();
    return audioContext.release();
}

OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate)
    : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)
{
}

OfflineAudioContext::~OfflineAudioContext()
{
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)