#ifndef Vibration_h
#define Vibration_h
#if ENABLE(VIBRATION)
#include "Page.h"
#include "Timer.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class VibrationClient;
class Vibration : public Supplement<Page> {
public:
typedef Vector<unsigned> VibrationPattern;
explicit Vibration(VibrationClient*);
~Vibration();
static PassOwnPtr<Vibration> create(VibrationClient*);
void vibrate(const unsigned& time);
void vibrate(const VibrationPattern&);
void cancelVibration();
void suspendVibration();
void resumeVibration();
void timerStartFired(Timer<Vibration>*);
void timerStopFired(Timer<Vibration>*);
static const char* supplementName();
static Vibration* from(Page* page) { return static_cast<Vibration*>(Supplement<Page>::from(page, supplementName())); }
static bool isActive(Page*);
private:
VibrationClient* m_vibrationClient;
Timer<Vibration> m_timerStart;
Timer<Vibration> m_timerStop;
bool m_isVibrating;
VibrationPattern m_pattern;
};
}
#endif // ENABLE(VIBRATION)
#endif // Vibration_h