/* * Copyright (C) 2008, 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "WebEventRegion.h" #if ENABLE(TOUCH_EVENTS) #import "FloatQuad.h" using namespace WebCore; @interface WebEventRegion(Private) - (FloatQuad)quad; @end @implementation WebEventRegion - (id)initWithPoints:(CGPoint)inP1 :(CGPoint)inP2 :(CGPoint)inP3 :(CGPoint)inP4 { if (!(self = [super init])) return nil; p1 = inP1; p2 = inP2; p3 = inP3; p4 = inP4; return self; } - (id)copyWithZone:(NSZone *)zone { UNUSED_PARAM(zone); return [self retain]; } - (NSString *)description { return [NSString stringWithFormat:@"p1:{%g, %g} p2:{%g, %g} p3:{%g, %g} p4:{%g, %g}", p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y]; } - (BOOL)hitTest:(CGPoint)point { return [self quad].containsPoint(point); } - (BOOL)isEqual:(id)other { return CGPointEqualToPoint(p1, ((WebEventRegion *)other)->p1) && CGPointEqualToPoint(p2, ((WebEventRegion *)other)->p2) && CGPointEqualToPoint(p3, ((WebEventRegion *)other)->p3) && CGPointEqualToPoint(p4, ((WebEventRegion *)other)->p4); } - (FloatQuad)quad { return FloatQuad(p1, p2, p3, p4); } @end #endif // ENABLE(TOUCH_EVENTS)