CustomFilterCompiledProgram.h [plain text]
#ifndef CustomFilterCompiledProgram_h
#define CustomFilterCompiledProgram_h
#if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS)
#include "CustomFilterProgramInfo.h"
#include "GraphicsContext3D.h"
#include <wtf/RefCounted.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class CustomFilterGlobalContext;
class CustomFilterCompiledProgram: public RefCounted<CustomFilterCompiledProgram> {
public:
static PassRefPtr<CustomFilterCompiledProgram> create(PassRefPtr<GraphicsContext3D> context, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType programType)
{
return adoptRef(new CustomFilterCompiledProgram(context, validatedVertexShader, validatedFragmentShader, programType));
}
~CustomFilterCompiledProgram();
int positionAttribLocation() const { return m_positionAttribLocation; }
int texAttribLocation() const { return m_texAttribLocation; }
int meshAttribLocation() const { return m_meshAttribLocation; }
int triangleAttribLocation() const { return m_triangleAttribLocation; }
int meshBoxLocation() const { return m_meshBoxLocation; }
int projectionMatrixLocation() const { return m_projectionMatrixLocation; }
int tileSizeLocation() const { return m_tileSizeLocation; }
int meshSizeLocation() const { return m_meshSizeLocation; }
int samplerLocation() const { return m_samplerLocation; }
int contentSamplerLocation() const { return m_contentSamplerLocation; }
int samplerSizeLocation() const { return m_samplerSizeLocation; }
int uniformLocationByName(const String&);
bool isInitialized() const { return m_isInitialized; }
Platform3DObject program() const { return m_program; }
private:
CustomFilterCompiledProgram(PassRefPtr<GraphicsContext3D>, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType);
Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
void initializeParameterLocations(CustomFilterProgramType);
RefPtr<GraphicsContext3D> m_context;
Platform3DObject m_program;
int m_positionAttribLocation;
int m_texAttribLocation;
int m_meshAttribLocation;
int m_triangleAttribLocation;
int m_meshBoxLocation;
int m_projectionMatrixLocation;
int m_tileSizeLocation;
int m_meshSizeLocation;
int m_samplerLocation;
int m_samplerSizeLocation;
int m_contentSamplerLocation;
bool m_isInitialized;
};
}
#endif // ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS)
#endif