HitTestingTransformState.h   [plain text]


/*
 * Copyright (C) 2011 Apple Inc.  All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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#ifndef HitTestingTransformState_h
#define HitTestingTransformState_h

#include "AffineTransform.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "IntSize.h"
#include "TransformationMatrix.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

// FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space.
// So there's really no need for a ref counted version. So This class should be removed and replaced
// with TransformState. There are some minor differences (like the way translate() works slightly
// differently than move()) so care has to be taken when this is done.
class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
public:
    static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
    {
        return adoptRef(new HitTestingTransformState(p, quad));
    }

    static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
    {
        return adoptRef(new HitTestingTransformState(other));
    }

    enum TransformAccumulation { FlattenTransform, AccumulateTransform };
    void translate(int x, int y, TransformAccumulation);
    void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);

    FloatPoint mappedPoint() const;
    FloatQuad mappedQuad() const;
    LayoutRect boundsOfMappedQuad() const;
    void flatten();

    FloatPoint m_lastPlanarPoint;
    FloatQuad m_lastPlanarQuad;
    TransformationMatrix m_accumulatedTransform;
    bool m_accumulatingTransform;

private:
    HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
        : m_lastPlanarPoint(p)
        , m_lastPlanarQuad(quad)
        , m_accumulatingTransform(false)
    {
    }
    
    HitTestingTransformState(const HitTestingTransformState& other)
        : RefCounted<HitTestingTransformState>()
        , m_lastPlanarPoint(other.m_lastPlanarPoint)
        , m_lastPlanarQuad(other.m_lastPlanarQuad)
        , m_accumulatedTransform(other.m_accumulatedTransform)
        , m_accumulatingTransform(other.m_accumulatingTransform)
    {
    }
    
    void flattenWithTransform(const TransformationMatrix&);
};

} // namespace WebCore

#endif // HitTestingTransformState_h