V8ConsoleCustom.cpp [plain text]
#include "config.h"
#include "V8Console.h"
#include "Console.h"
#include "ScriptArguments.h"
#include "ScriptCallStack.h"
#include "ScriptCallStackFactory.h"
#include "V8Binding.h"
#include "V8BindingMacros.h"
#include "V8MemoryInfo.h"
#include "V8Proxy.h"
namespace WebCore {
v8::Handle<v8::Value> V8Console::traceCallback(const v8::Arguments& args)
{
INC_STATS("DOM.Console.traceCallback");
Console* imp = V8Console::toNative(args.Holder());
RefPtr<ScriptCallStack> callStack(createScriptCallStack(ScriptCallStack::maxCallStackSizeToCapture));
RefPtr<ScriptArguments> scriptArguments(createScriptArguments(args, 0));
imp->trace(scriptArguments.release(), callStack);
return v8::Handle<v8::Value>();
}
v8::Handle<v8::Value> V8Console::assertCallback(const v8::Arguments& args)
{
INC_STATS("DOM.Console.assertCallback");
Console* imp = V8Console::toNative(args.Holder());
RefPtr<ScriptCallStack> callStack(createScriptCallStack(ScriptCallStack::maxCallStackSizeToCapture));
bool condition = args[0]->BooleanValue();
RefPtr<ScriptArguments> scriptArguments(createScriptArguments(args, 1));
imp->assertCondition(scriptArguments.release(), callStack, condition);
return v8::Handle<v8::Value>();
}
#if ENABLE(JAVASCRIPT_DEBUGGER)
v8::Handle<v8::Value> V8Console::profileCallback(const v8::Arguments& args)
{
INC_STATS("DOM.Console.profile");
Console* imp = V8Console::toNative(args.Holder());
RefPtr<ScriptCallStack> callStack(createScriptCallStack(1));
if (!callStack)
return v8::Undefined();
STRING_TO_V8PARAMETER_EXCEPTION_BLOCK(V8Parameter<WithUndefinedOrNullCheck>, title, args[0]);
imp->profile(title, ScriptState::current(), callStack);
return v8::Handle<v8::Value>();
}
v8::Handle<v8::Value> V8Console::profileEndCallback(const v8::Arguments& args)
{
INC_STATS("DOM.Console.profileEnd");
Console* imp = V8Console::toNative(args.Holder());
RefPtr<ScriptCallStack> callStack(createScriptCallStack(1));
if (!callStack)
return v8::Undefined();
STRING_TO_V8PARAMETER_EXCEPTION_BLOCK(V8Parameter<WithUndefinedOrNullCheck>, title, args[0]);
imp->profileEnd(title, ScriptState::current(), callStack);
return v8::Handle<v8::Value>();
}
#endif
v8::Handle<v8::Value> V8Console::memoryAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
INC_STATS("DOM.Console.memoryAccessorGetter");
Console* imp = V8Console::toNative(info.Holder());
return toV8(imp->memory(), info.GetIsolate());
}
}