/* * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "JSDOMWindowCustom.h" #if ENABLE(WEB_AUDIO) #include "Frame.h" #include "JSAudioContext.h" #include "Settings.h" using namespace JSC; namespace WebCore { static Settings* settingsForWindowWebAudio(const JSDOMWindow* window) { ASSERT(window); if (Frame* frame = window->impl()->frame()) return frame->settings(); return 0; } JSValue JSDOMWindow::webkitAudioContext(ExecState* exec) const { Settings* settings = settingsForWindowWebAudio(this); if (settings && settings->webAudioEnabled()) return getDOMConstructor<JSAudioContextConstructor>(exec, this); return jsUndefined(); } } // namespace WebCore #endif