/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebCoreTestSupport.h" #include "Document.h" #include "Internals.h" #include "ScriptExecutionContext.h" #include "V8Internals.h" #include <v8.h> using namespace WebCore; namespace WebCoreTestSupport { void injectInternalsObject(v8::Local<v8::Context> context) { v8::Context::Scope contextScope(context); v8::HandleScope scope; ScriptExecutionContext* scriptContext = getScriptExecutionContext(); Document* document = scriptContext->isDocument() ? static_cast<Document*>(scriptContext) : 0; context->Global()->Set(v8::String::New(Internals::internalsId), toV8(Internals::create(document))); } void resetInternalsObject(v8::Local<v8::Context> context) { // This can happen if JavaScript is disabled in the main frame. if (context.IsEmpty()) return; v8::Context::Scope contextScope(context); v8::HandleScope scope; v8::Handle<v8::Object> object = v8::Handle<v8::Object>::Cast(context->Global()->Get(v8::String::New(Internals::internalsId))); Internals* internals = object->IsUndefined() ? 0 : V8Internals::toNative(object); if (internals) { ScriptExecutionContext* scriptContext = getScriptExecutionContext(); if (scriptContext->isDocument()) internals->reset(static_cast<Document*>(scriptContext)); } } }