#include "config.h"
#include "Path.h"
#include "AffineTransform.h"
#include "FloatPoint.h"
#include "FloatRect.h"
#include "NotImplemented.h"
#include "PlatformString.h"
#include "StrokeStyleApplier.h"
#include <stdio.h>
#include <wx/defs.h>
#include <wx/graphics.h>
namespace WebCore {
int getWxWindRuleForWindRule(WindRule rule)
{
if (rule == RULE_EVENODD)
return wxODDEVEN_RULE;
return wxWINDING_RULE;
}
Path::Path()
{
m_path = 0;
#if USE(WXGC)
wxGraphicsRenderer* renderer = 0;
#if wxUSE_CAIRO
renderer = wxGraphicsRenderer::GetCairoRenderer();
#else
renderer = wxGraphicsRenderer::GetDefaultRenderer();
#endif
if (renderer) {
wxGraphicsPath path = renderer->CreatePath();
m_path = new wxGraphicsPath(path);
}
#endif
}
Path::~Path()
{
clear();
}
Path::Path(const Path& path)
{
m_path = new wxGraphicsPath(*path.m_path);
}
bool Path::contains(const FloatPoint& point, const WindRule rule) const
{
#if USE(WXGC)
if (m_path) {
#if wxCHECK_VERSION(2,9,0)
return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));
#else
return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));
#endif
}
#endif
return false;
}
void Path::translate(const FloatSize&)
{
notImplemented();
}
FloatRect Path::boundingRect() const
{
#if USE(WXGC)
if (m_path) {
return m_path->GetBox();
}
#endif
return FloatRect();
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
notImplemented();
return FloatRect();
}
bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const
{
notImplemented();
return false;
}
Path& Path::operator=(const Path& path)
{
*m_path = *path.platformPath();
return *this;
}
void Path::clear()
{
if (m_path)
delete m_path;
#if USE(WXGC)
#if wxUSE_CAIRO
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetCairoRenderer();
#else
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
#endif
if (renderer) {
wxGraphicsPath path = renderer->CreatePath();
m_path = new wxGraphicsPath(path);
}
#endif
}
void Path::moveTo(const FloatPoint& point)
{
#if USE(WXGC)
if (m_path)
m_path->MoveToPoint(point.x(), point.y());
#endif
}
void Path::addLineTo(const FloatPoint& point)
{
#if USE(WXGC)
if (m_path)
m_path->AddLineToPoint(point.x(), point.y());
#endif
}
void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
{
#if USE(WXGC)
if (m_path)
m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());
#endif
}
void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
{
#if USE(WXGC)
if (m_path)
m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());
#endif
}
void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
{
#if USE(WXGC)
if (m_path)
m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
#endif
}
void Path::closeSubpath()
{
#if USE(WXGC)
if (m_path)
m_path->CloseSubpath();
#endif
}
void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise)
{
#if USE(WXGC)
if (m_path)
m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);
#endif
}
void Path::addRect(const FloatRect& rect)
{
#if USE(WXGC)
if (m_path)
m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());
#endif
}
void Path::addEllipse(const FloatRect& rect)
{
#if USE(WXGC)
if (m_path)
m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());
#endif
}
void Path::transform(const AffineTransform& transform)
{
#if USE(WXGC)
if (m_path)
m_path->Transform(transform);
#endif
}
void Path::apply(void* info, PathApplierFunction function) const
{
notImplemented();
}
bool Path::isEmpty() const
{
#if USE(WXGC)
if (m_path) {
wxDouble x, y, width, height;
m_path->GetBox(&x, &y, &width, &height);
return (width == 0 && height == 0);
}
#endif
return true;
}
bool Path::hasCurrentPoint() const
{
return !isEmpty();
}
FloatPoint Path::currentPoint() const
{
float quietNaN = std::numeric_limits<float>::quiet_NaN();
return FloatPoint(quietNaN, quietNaN);
}
}