/* * Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PluginLayerWebKitThread_h #define PluginLayerWebKitThread_h #if USE(ACCELERATED_COMPOSITING) #include "LayerWebKitThread.h" namespace WebCore { class PluginView; class PluginLayerWebKitThread : public LayerWebKitThread { public: static PassRefPtr<PluginLayerWebKitThread> create(PluginView* pluginView) { return adoptRef(new PluginLayerWebKitThread(pluginView)); } virtual ~PluginLayerWebKitThread(); void setPluginView(PluginView*); void setHolePunchRect(const IntRect&); virtual void setNeedsDisplay(); protected: virtual void updateTextureContentsIfNeeded(); private: PluginLayerWebKitThread(PluginView*); bool m_needsDisplay; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // PluginLayerWebKitThread_h