RenderSVGResourceSolidColor.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourceSolidColor.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "RenderSVGShape.h"
#include "RenderStyle.h"
#include "SVGRenderSupport.h"
#if USE(SKIA)
#include "PlatformContextSkia.h"
#endif
namespace WebCore {
RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
{
}
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
{
}
bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB;
bool isRenderingMask = false;
if (object->frame() && object->frame()->view())
isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
if (resourceMode & ApplyToFillMode) {
if (!isRenderingMask && svgStyle)
context->setAlpha(svgStyle->fillOpacity());
else
context->setAlpha(1);
context->setFillColor(m_color, colorSpace);
if (!isRenderingMask)
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode & ApplyToStrokeMode) {
ASSERT(!isRenderingMask);
context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1);
context->setStrokeColor(m_color, colorSpace);
if (style)
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToFillMode) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(context);
}
if (resourceMode & ApplyToStrokeMode) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(context);
}
}
}
#endif