AudioParam.h   [plain text]


/*
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#ifndef AudioParam_h
#define AudioParam_h

#include "PlatformString.h"
#include <sys/types.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

class AudioParam : public RefCounted<AudioParam> {
public:
    static const double DefaultSmoothingConstant;
    static const double SnapThreshold;

    static PassRefPtr<AudioParam> create(const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
    {
        return adoptRef(new AudioParam(name, defaultValue, minValue, maxValue, units));
    }

    AudioParam(const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
        : m_name(name)
        , m_value(defaultValue)
        , m_defaultValue(defaultValue)
        , m_minValue(minValue)
        , m_maxValue(maxValue)
        , m_units(units)
        , m_smoothedValue(defaultValue)
        , m_smoothingConstant(DefaultSmoothingConstant)
    {
    }

    float value() const { return static_cast<float>(m_value); }
    
    void setValue(float);

    String name() const { return m_name; }

    float minValue() const { return static_cast<float>(m_minValue); }
    float maxValue() const { return static_cast<float>(m_maxValue); }
    float defaultValue() const { return static_cast<float>(m_defaultValue); }
    unsigned units() const { return m_units; }

    // Value smoothing:

    // When a new value is set with setValue(), in our internal use of the parameter we don't immediately jump to it.
    // Instead we smoothly approach this value to avoid glitching.
    float smoothedValue() const { return static_cast<float>(m_smoothedValue); }

    // Smoothly exponentially approaches to (de-zippers) the desired value.
    // Returns true if smoothed value has already snapped exactly to value.
    bool smooth();

    void resetSmoothedValue() { m_smoothedValue = m_value; }
    void setSmoothingConstant(double k) { m_smoothingConstant = k; }

private:
    String m_name;
    double m_value;
    double m_defaultValue;
    double m_minValue;
    double m_maxValue;
    unsigned m_units;

    // Smoothing (de-zippering)
    double m_smoothedValue;
    double m_smoothingConstant;
};

} // namespace WebCore

#endif // AudioParam_h