RenderTextControlMultiLine.h   [plain text]


/*
 * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) 
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef RenderTextControlMultiLine_h
#define RenderTextControlMultiLine_h

#include "RenderTextControl.h"

namespace WebCore {

class RenderTextControlMultiLine : public RenderTextControl {
public:
    RenderTextControlMultiLine(Node*, bool);
    virtual ~RenderTextControlMultiLine();

    void forwardEvent(Event*);

private:
    virtual bool isTextArea() const { return true; }

    virtual void subtreeHasChanged();

    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const IntPoint& pointInContainer, int tx, int ty, HitTestAction);

    virtual float getAvgCharWidth(AtomicString family);
    virtual int preferredContentWidth(float charWidth) const;
    virtual void adjustControlHeightBasedOnLineHeight(int lineHeight);
    virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;

    virtual void updateFromElement();
    virtual void cacheSelection(int start, int end);

    virtual RenderStyle* textBaseStyle() const;
    virtual PassRefPtr<RenderStyle> createInnerTextStyle(const RenderStyle* startStyle) const;
    virtual int textBlockInsetLeft() const;
    virtual int textBlockInsetRight() const;
    virtual int textBlockInsetTop() const;
};

inline RenderTextControlMultiLine* toRenderTextControlMultiLine(RenderObject* object)
{ 
    ASSERT(!object || object->isTextArea());
    return static_cast<RenderTextControlMultiLine*>(object);
}

// This will catch anyone doing an unnecessary cast.
void toRenderTextControlMultiLine(const RenderTextControlMultiLine*);

}

#endif