Distance.cpp   [plain text]


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#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "Distance.h"

#include <algorithm>
#include <math.h>

using namespace std;

namespace WebCore {

DistanceEffect::DistanceEffect()
    : m_model(ModelInverse)
    , m_isClamped(true)
    , m_refDistance(1.0)
    , m_maxDistance(10000.0)
    , m_rolloffFactor(1.0)
{
}

double DistanceEffect::gain(double distance)
{
    // don't go beyond maximum distance
    distance = min(distance, m_maxDistance);

    // if clamped, don't get closer than reference distance
    if (m_isClamped)
        distance = max(distance, m_refDistance);

    switch (m_model) {
    case ModelLinear:
        return linearGain(distance);
        break;
    case ModelInverse:
        return inverseGain(distance);
        break;
    case ModelExponential:
        return exponentialGain(distance);
        break;

    default:
        return 0.0;
    }
}

double DistanceEffect::linearGain(double distance)
{
    return (1.0 - m_rolloffFactor * (distance - m_refDistance)) / (m_maxDistance - m_refDistance);
}

double DistanceEffect::inverseGain(double distance)
{
    return m_refDistance / (m_refDistance + m_rolloffFactor * (distance - m_refDistance));
}

double DistanceEffect::exponentialGain(double distance)
{
    return pow(distance / m_refDistance, -m_rolloffFactor);
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)