/* * Copyright (C) 2003 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "KWQPalette.h" const QColor& QPalette::color(ColorGroup cg, QColorGroup::ColorRole role) const { switch (cg) { default: // keep GCC from complaining about NColorGroups case Active: return m_active.color(role); case Inactive: return m_inactive.color(role); case Disabled: return m_disabled.color(role); } } void QPalette::setColor(ColorGroup cg, QColorGroup::ColorRole role, const QColor &color) { switch (cg) { case Active: m_active.setColor(role, color); break; case Inactive: m_inactive.setColor(role, color); break; case Disabled: m_disabled.setColor(role, color); break; default: // keep GCC from complaining about NColorGroups break; } } bool QPalette::operator==(QPalette const &other) const { return m_active == other.m_active && m_inactive == other.m_inactive && m_disabled == other.m_disabled; }