MainThread.cpp   [plain text]


/*
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 *
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 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
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 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
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 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 */

#include "config.h"
#include <wtf/MainThread.h>

#include <mutex>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/MonotonicTime.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/RunLoop.h>
#include <wtf/StdLibExtras.h>
#include <wtf/Threading.h>

namespace WTF {

void initializeMainThread()
{
    static std::once_flag initializeKey;
    std::call_once(initializeKey, [] {
        initialize();
        initializeMainThreadPlatform();
        RunLoop::initializeMain();
    });
}

#if !USE(WEB_THREAD)
bool canCurrentThreadAccessThreadLocalData(Thread& thread)
{
    return &thread == &Thread::current();
}
#endif

bool isMainRunLoop()
{
    return RunLoop::isMain();
}

void callOnMainRunLoop(Function<void()>&& function)
{
    RunLoop::main().dispatch(WTFMove(function));
}

void callOnMainThread(Function<void()>&& function)
{
#if USE(WEB_THREAD)
    if (auto* webRunLoop = RunLoop::webIfExists()) {
        webRunLoop->dispatch(WTFMove(function));
        return;
    }
#endif

    RunLoop::main().dispatch(WTFMove(function));
}

bool isMainThreadOrGCThread()
{
    if (Thread::mayBeGCThread())
        return true;

    return isMainThread();
}

enum class MainStyle : bool {
    Thread,
    RunLoop
};

static void callOnMainAndWait(WTF::Function<void()>&& function, MainStyle mainStyle)
{

    if (mainStyle == MainStyle::Thread ? isMainThread() : isMainRunLoop()) {
        function();
        return;
    }

    Lock mutex;
    Condition conditionVariable;

    bool isFinished = false;

    auto functionImpl = [&, function = WTFMove(function)] {
        function();

        auto locker = holdLock(mutex);
        isFinished = true;
        conditionVariable.notifyOne();
    };

    switch (mainStyle) {
    case MainStyle::Thread:
        callOnMainThread(WTFMove(functionImpl));
        break;
    case MainStyle::RunLoop:
        callOnMainRunLoop(WTFMove(functionImpl));
    };

    std::unique_lock<Lock> lock(mutex);
    conditionVariable.wait(lock, [&] {
        return isFinished;
    });
}

void callOnMainRunLoopAndWait(WTF::Function<void()>&& function)
{
    callOnMainAndWait(WTFMove(function), MainStyle::RunLoop);
}

void callOnMainThreadAndWait(WTF::Function<void()>&& function)
{
    callOnMainAndWait(WTFMove(function), MainStyle::Thread);
}

} // namespace WTF