DebugHeap.cpp   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#include "config.h"
#include <wtf/DebugHeap.h>

#if ENABLE(MALLOC_HEAP_BREAKDOWN)

#include <cstdlib>
#include <thread>

namespace WTF {

DebugHeap::DebugHeap(const char* heapName)
    : m_zone(malloc_create_zone(0, 0))
{
    malloc_set_zone_name(m_zone, heapName);
}

void* DebugHeap::malloc(size_t size)
{
    void* result = malloc_zone_malloc(m_zone, size);
    if (!result)
        CRASH();
    return result;
}

void* DebugHeap::calloc(size_t numElements, size_t elementSize)
{
    void* result = malloc_zone_calloc(m_zone, numElements, elementSize);
    if (!result)
        CRASH();
    return result;
}

void* DebugHeap::memalign(size_t alignment, size_t size, bool crashOnFailure)
{
    void* result = malloc_zone_memalign(m_zone, alignment, size);
    if (!result && crashOnFailure)
        CRASH();
    return result;
}

void* DebugHeap::realloc(void* object, size_t size)
{
    void* result = malloc_zone_realloc(m_zone, object, size);
    if (!result)
        CRASH();
    return result;
}

void DebugHeap::free(void* object)
{
    malloc_zone_free(m_zone, object);
}

} // namespace WTF

#endif // ENABLE(MALLOC_HEAP_BREAKDOWN)