/* * Copyright (C) 2016 Konstantin Tokavev <annulen@yandex.ru> * Copyright (C) 2016 Yusuke Suzuki <utatane.tea@gmail.com> * Copyright (C) 2011 Igalia S.L. * Copyright (C) 2010 Apple Inc. All rights reserved. * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include <wtf/WorkQueue.h> #include <wtf/WallTime.h> #include <wtf/text/WTFString.h> #include <wtf/threads/BinarySemaphore.h> void WorkQueue::platformInitialize(const char* name, Type, QOS) { BinarySemaphore semaphore; Thread::create(name, [&] { m_runLoop = &RunLoop::current(); semaphore.signal(); m_runLoop->run(); })->detach(); semaphore.wait(); } void WorkQueue::platformInvalidate() { if (m_runLoop) { Ref<RunLoop> protector(*m_runLoop); protector->stop(); protector->dispatch([] { RunLoop::current().stop(); }); } } void WorkQueue::dispatch(Function<void()>&& function) { RefPtr<WorkQueue> protect(this); m_runLoop->dispatch([protect, function = WTFMove(function)] { function(); }); } void WorkQueue::dispatchAfter(Seconds delay, Function<void()>&& function) { RefPtr<WorkQueue> protect(this); m_runLoop->dispatchAfter(delay, [protect, function = WTFMove(function)] { function(); }); }