MemoryPressureHandlerWin.cpp   [plain text]


/*
 * Copyright (C) 2015 Apple Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "MemoryPressureHandler.h"

#include <psapi.h>
#include <wtf/NeverDestroyed.h>

namespace WTF {

void MemoryPressureHandler::platformInitialize()
{
    m_lowMemoryHandle = CreateMemoryResourceNotification(LowMemoryResourceNotification);
}

void MemoryPressureHandler::windowsMeasurementTimerFired()
{
    setUnderMemoryPressure(false);

    BOOL memoryLow;

    if (QueryMemoryResourceNotification(m_lowMemoryHandle.get(), &memoryLow) && memoryLow) {
        setUnderMemoryPressure(true);
        releaseMemory(Critical::Yes);
        return;
    }

#if CPU(X86)
    PROCESS_MEMORY_COUNTERS_EX counters;

    if (!GetProcessMemoryInfo(GetCurrentProcess(), reinterpret_cast<PROCESS_MEMORY_COUNTERS*>(&counters), sizeof(counters)))
        return;

    // On Windows, 32-bit processes have 2GB of memory available, where some is used by the system.
    // Debugging has shown that allocations might fail and cause crashes when memory usage is > ~1GB.
    // We should start releasing memory before we reach 1GB.
    const int maxMemoryUsageBytes = 0.9 * 1024 * 1024 * 1024;

    if (counters.PrivateUsage > maxMemoryUsageBytes) {
        setUnderMemoryPressure(true);
        releaseMemory(Critical::Yes);
    }
#endif
}

void MemoryPressureHandler::platformReleaseMemory(Critical)
{
}

void MemoryPressureHandler::install()
{
    m_installed = true;
    m_windowsMeasurementTimer.startRepeating(60_s);
}

void MemoryPressureHandler::uninstall()
{
    if (!m_installed)
        return;

    m_windowsMeasurementTimer.stop();
    m_installed = false;
}

void MemoryPressureHandler::holdOff(Seconds seconds)
{
}

void MemoryPressureHandler::respondToMemoryPressure(Critical critical, Synchronous synchronous)
{
    uninstall();

    releaseMemory(critical, synchronous);
}

std::optional<MemoryPressureHandler::ReliefLogger::MemoryUsage> MemoryPressureHandler::ReliefLogger::platformMemoryUsage()
{
    return std::nullopt;
}

} // namespace WTF