Locker.h   [plain text]


/*
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 *
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 *     notice, this list of conditions and the following disclaimer.
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 *     notice, this list of conditions and the following disclaimer in the
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 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
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 */
#ifndef Locker_h
#define Locker_h

#include <wtf/Assertions.h>
#include <wtf/Atomics.h>
#include <wtf/Noncopyable.h>

namespace WTF {

enum NoLockingNecessaryTag { NoLockingNecessary };

class AbstractLocker {
    WTF_MAKE_NONCOPYABLE(AbstractLocker);
public:
    AbstractLocker(NoLockingNecessaryTag)
    {
    }
    
protected:
    AbstractLocker()
    {
    }
};

template <typename T> class Locker : public AbstractLocker {
public:
    explicit Locker(T& lockable) : m_lockable(&lockable) { lock(); }
    explicit Locker(T* lockable) : m_lockable(lockable) { lock(); }

    // You should be wary of using this constructor. It's only applicable
    // in places where there is a locking protocol for a particular object
    // but it's not necessary to engage in that protocol yet. For example,
    // this often happens when an object is newly allocated and it can not
    // be accessed concurrently.
    Locker(NoLockingNecessaryTag) : m_lockable(nullptr) { }
    
    Locker(int) = delete;

    ~Locker()
    {
        compilerFence();
        if (m_lockable)
            m_lockable->unlock();
    }
    
    static Locker tryLock(T& lockable)
    {
        Locker result(NoLockingNecessary);
        if (lockable.tryLock()) {
            result.m_lockable = &lockable;
            return result;
        }
        return result;
    }
    
    explicit operator bool() const { return !!m_lockable; }
    
    void unlockEarly()
    {
        m_lockable->unlock();
        m_lockable = 0;
    }
    
    // It's great to be able to pass lockers around. It enables custom locking adaptors like
    // JSC::LockDuringMarking.
    Locker(Locker&& other)
        : m_lockable(other.m_lockable)
    {
        other.m_lockable = nullptr;
    }
    
    Locker& operator=(Locker&& other)
    {
        if (m_lockable)
            m_lockable->unlock();
        m_lockable = other.m_lockable;
        other.m_lockable = nullptr;
        return *this;
    }
    
private:
    void lock()
    {
        if (m_lockable)
            m_lockable->lock();
        compilerFence();
    }
    
    T* m_lockable;
};

// Use this lock scope like so:
// auto locker = holdLock(lock);
template<typename LockType>
Locker<LockType> holdLock(LockType& lock)
{
    return Locker<LockType>(lock);
}

template<typename LockType>
Locker<LockType> holdLockIf(LockType& lock, bool predicate)
{
    return Locker<LockType>(predicate ? &lock : nullptr);
}

template<typename LockType>
Locker<LockType> tryHoldLock(LockType& lock)
{
    return Locker<LockType>::tryLock(lock);
}

}

using WTF::AbstractLocker;
using WTF::Locker;
using WTF::NoLockingNecessaryTag;
using WTF::NoLockingNecessary;
using WTF::holdLock;
using WTF::holdLockIf;

#endif