RunLoopTimerCF.cpp   [plain text]


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#include "config.h"

#if PLATFORM(COCOA) && HAVE(RUNLOOP_TIMER)

#include "RunLoopTimer.h"

#include "AutodrainedPool.h"

namespace WTF {

RunLoopTimerBase::~RunLoopTimerBase()
{
    stop();
}

static void timerFired(CFRunLoopTimerRef, void* context)
{
    // CFRunLoopTimer does not create an NSAutoreleasePool, like NSTimer does. This can lead to
    // autoreleased objects being pushed into NSAutoreleasePools underneath the run loop, which
    // are very infrequently drained. Create a new autorelease pool here to give autoreleased objects
    // a place to collect.
    AutodrainedPool pool;
    RunLoopTimerBase* timer = static_cast<RunLoopTimerBase*>(context);
    timer->fired();
}

void RunLoopTimerBase::start(Seconds nextFireInterval, Seconds repeatInterval)
{
    if (m_timer)
        CFRunLoopTimerInvalidate(m_timer.get());
    CFRunLoopTimerContext context = { 0, this, 0, 0, 0 };
    m_timer = adoptCF(CFRunLoopTimerCreate(0, CFAbsoluteTimeGetCurrent() + nextFireInterval.seconds(), repeatInterval.seconds(), 0, 0, timerFired, &context));
}

void RunLoopTimerBase::schedule(const SchedulePair* schedulePair)
{
    ASSERT_ARG(schedulePair, schedulePair);
    ASSERT_WITH_MESSAGE(m_timer, "Timer must have one of the start functions called before calling schedule().");
    CFRunLoopAddTimer(schedulePair->runLoop(), m_timer.get(), schedulePair->mode());
}

void RunLoopTimerBase::schedule(const SchedulePairHashSet& schedulePairs)
{
    SchedulePairHashSet::const_iterator end = schedulePairs.end();
    for (SchedulePairHashSet::const_iterator it = schedulePairs.begin(); it != end; ++it)
        schedule((*it).get());
}

void RunLoopTimerBase::stop()
{
    if (!m_timer)
        return;
    CFRunLoopTimerInvalidate(m_timer.get());
    m_timer = 0;
}

bool RunLoopTimerBase::isActive() const
{
    return m_timer && CFRunLoopTimerIsValid(m_timer.get());
}

} // namespace WTF

#endif // PLATFORM(COCOA) && HAVE(RUNLOOP_TIMER)