PlatformUserPreferredLanguagesWin.cpp [plain text]
#include "config.h"
#include "PlatformUserPreferredLanguages.h"
#include <mutex>
#include <windows.h>
#include <wtf/Lock.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WTF {
static StaticLock platformLanguageMutex;
void setPlatformUserPreferredLanguagesChangedCallback(void (*)()) { }
static String localeInfo(LCTYPE localeType, const String& fallback)
{
LANGID langID = GetUserDefaultUILanguage();
int localeChars = GetLocaleInfo(langID, localeType, 0, 0);
if (!localeChars)
return fallback;
UChar* localeNameBuf;
String localeName = String::createUninitialized(localeChars, localeNameBuf);
localeChars = GetLocaleInfo(langID, localeType, localeNameBuf, localeChars);
if (!localeChars)
return fallback;
if (localeName.isEmpty())
return fallback;
localeName.truncate(localeName.length() - 1);
return localeName;
}
static String platformLanguage()
{
std::lock_guard<StaticLock> lock(platformLanguageMutex);
static String computedDefaultLanguage;
if (!computedDefaultLanguage.isEmpty())
return computedDefaultLanguage.isolatedCopy();
String languageName = localeInfo(LOCALE_SISO639LANGNAME, "en");
String countryName = localeInfo(LOCALE_SISO3166CTRYNAME, String());
if (countryName.isEmpty())
computedDefaultLanguage = languageName;
else
computedDefaultLanguage = languageName + '-' + countryName;
return computedDefaultLanguage;
}
Vector<String> platformUserPreferredLanguages()
{
return { platformLanguage() };
}
}