MonotonicTime.h   [plain text]


/*
 * Copyright (C) 2016 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef WTF_MonotonicTime_h
#define WTF_MonotonicTime_h

#include <wtf/ClockType.h>
#include <wtf/Seconds.h>

namespace WTF {

class WallTime;
class PrintStream;

// The current time according to a monotonic clock. Monotonic clocks don't go backwards and
// possibly don't count downtime. This uses floating point internally so that you can reason about
// infinity and other things that arise in math. It's acceptable to use this to wrap NaN times,
// negative times, and infinite times, so long as they are all relative to the same clock.
// Specifically, MonotonicTime should be used in agreement with the principle that
// MonotonicTime::now().secondsSinceEpoch().value() is the same as
// WTF::monotonicallyIncreasingTime().
class MonotonicTime {
public:
    static const ClockType clockType = ClockType::Monotonic;
    
    // This is the epoch. So, x.secondsSinceEpoch() should be the same as x - MonotonicTime().
    MonotonicTime() { }
    
    // Call this if you know for sure that the double represents time according to
    // WTF::monotonicallyIncreasingTime(). It must be in seconds and it must be from the same time
    // source.
    static MonotonicTime fromRawSeconds(double value)
    {
        MonotonicTime result;
        result.m_value = value;
        return result;
    }
    
    WTF_EXPORT_PRIVATE static MonotonicTime now();
    
    static MonotonicTime infinity() { return fromRawSeconds(std::numeric_limits<double>::infinity()); }

    Seconds secondsSinceEpoch() const { return Seconds(m_value); }
    
    MonotonicTime approximateMonotonicTime() const { return *this; }
    WTF_EXPORT_PRIVATE WallTime approximateWallTime() const;
    
    explicit operator bool() const { return !!m_value; }
    
    MonotonicTime operator+(Seconds other) const
    {
        return fromRawSeconds(m_value + other.value());
    }
    
    MonotonicTime operator-(Seconds other) const
    {
        return fromRawSeconds(m_value - other.value());
    }
    
    // Time is a scalar and scalars can be negated as this could arise from algebraic
    // transformations. So, we allow it.
    MonotonicTime operator-() const
    {
        return fromRawSeconds(-m_value);
    }
    
    MonotonicTime operator+=(Seconds other)
    {
        return *this = *this + other;
    }
    
    MonotonicTime operator-=(Seconds other)
    {
        return *this = *this - other;
    }
    
    Seconds operator-(MonotonicTime other) const
    {
        return Seconds(m_value - other.m_value);
    }
    
    bool operator==(MonotonicTime other) const
    {
        return m_value == other.m_value;
    }
    
    bool operator!=(MonotonicTime other) const
    {
        return m_value != other.m_value;
    }
    
    bool operator<(MonotonicTime other) const
    {
        return m_value < other.m_value;
    }
    
    bool operator>(MonotonicTime other) const
    {
        return m_value > other.m_value;
    }
    
    bool operator<=(MonotonicTime other) const
    {
        return m_value <= other.m_value;
    }
    
    bool operator>=(MonotonicTime other) const
    {
        return m_value >= other.m_value;
    }
    
    WTF_EXPORT_PRIVATE void dump(PrintStream&) const;

private:
    double m_value { 0 };
};

} // namespace WTF

using WTF::MonotonicTime;

#endif // WTF_MonotonicTime_h