#ifndef GMainLoopSource_h
#define GMainLoopSource_h
#if USE(GLIB)
#include <functional>
#include <glib.h>
#include <wtf/Noncopyable.h>
#include <wtf/glib/GRefPtr.h>
typedef struct _GSocket GSocket;
namespace WTF {
class GMainLoopSource {
WTF_MAKE_NONCOPYABLE(GMainLoopSource);
WTF_MAKE_FAST_ALLOCATED;
public:
WTF_EXPORT_PRIVATE GMainLoopSource();
WTF_EXPORT_PRIVATE virtual ~GMainLoopSource();
static const bool Stop = false;
static const bool Continue = true;
WTF_EXPORT_PRIVATE bool isScheduled() const;
WTF_EXPORT_PRIVATE bool isActive() const;
WTF_EXPORT_PRIVATE virtual void schedule(const char* name, std::function<void()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void schedule(const char* name, std::function<bool()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE virtual void cancel();
WTF_EXPORT_PRIVATE void schedule(const char* name, std::function<bool(GIOCondition)>, GSocket*, GIOCondition, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAndDeleteOnDestroy(const char* name, std::function<void()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAndDeleteOnDestroy(const char* name, std::function<bool()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<void()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
static void scheduleAfterDelayAndDeleteOnDestroy(const char* name, std::function<bool()>, std::chrono::microseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
protected:
enum Status { Ready, Scheduled, Dispatching };
struct Context {
Context() = default;
Context& operator=(Context&& c)
{
source = WTF::move(c.source);
cancellable = WTF::move(c.cancellable);
socketCancellable = WTF::move(c.socketCancellable);
voidCallback = WTF::move(c.voidCallback);
boolCallback = WTF::move(c.boolCallback);
socketCallback = WTF::move(c.socketCallback);
destroyCallback = WTF::move(c.destroyCallback);
return *this;
}
void destroySource();
GRefPtr<GSource> source;
GRefPtr<GCancellable> cancellable;
GRefPtr<GCancellable> socketCancellable;
std::function<void ()> voidCallback;
std::function<bool ()> boolCallback;
std::function<bool (GIOCondition)> socketCallback;
std::function<void ()> destroyCallback;
};
virtual void voidCallback();
virtual bool boolCallback();
virtual bool prepareVoidCallback(Context&);
virtual void finishVoidCallback();
virtual bool prepareBoolCallback(Context&);
virtual void finishBoolCallback(bool retval, Context&);
private:
static GMainLoopSource& create();
enum DeleteOnDestroyType { DeleteOnDestroy, DoNotDeleteOnDestroy };
GMainLoopSource(DeleteOnDestroyType);
void scheduleIdleSource(const char* name, GSourceFunc, int priority, GMainContext*);
void scheduleTimeoutSource(const char* name, GSourceFunc, int priority, GMainContext*);
bool socketCallback(GIOCondition);
static gboolean voidSourceCallback(GMainLoopSource*);
static gboolean boolSourceCallback(GMainLoopSource*);
static gboolean socketSourceCallback(GSocket*, GIOCondition, GMainLoopSource*);
DeleteOnDestroyType m_deleteOnDestroy;
protected:
Context m_context;
Status m_status;
};
}
using WTF::GMainLoopSource;
#endif // USE(GLIB)
#endif // GMainLoopSource_h