#ifndef GMainLoopSource_h
#define GMainLoopSource_h
#include <functional>
#include <glib.h>
#include <wtf/Noncopyable.h>
#include <wtf/gobject/GRefPtr.h>
typedef struct _GSocket GSocket;
namespace WTF {
class GMainLoopSource {
WTF_MAKE_NONCOPYABLE(GMainLoopSource);
WTF_MAKE_FAST_ALLOCATED;
public:
static GMainLoopSource& createAndDeleteOnDestroy();
WTF_EXPORT_PRIVATE GMainLoopSource();
WTF_EXPORT_PRIVATE ~GMainLoopSource();
static const bool Stop = false;
static const bool Continue = true;
WTF_EXPORT_PRIVATE bool isScheduled() const;
WTF_EXPORT_PRIVATE bool isActive() const;
WTF_EXPORT_PRIVATE void schedule(const char* name, std::function<void()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void schedule(const char* name, std::function<bool()>, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void schedule(const char* name, std::function<bool(GIOCondition)>, GSocket*, GIOCondition, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::milliseconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void scheduleAfterDelay(const char* name, std::function<void()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void scheduleAfterDelay(const char* name, std::function<bool()>, std::chrono::seconds, int priority = G_PRIORITY_DEFAULT, std::function<void()> destroyFunction = nullptr, GMainContext* = nullptr);
WTF_EXPORT_PRIVATE void cancel();
private:
enum DeleteOnDestroyType { DeleteOnDestroy, DoNotDeleteOnDestroy };
GMainLoopSource(DeleteOnDestroyType);
enum Status { Ready, Scheduled, Dispatched };
void reset();
void scheduleIdleSource(const char* name, GSourceFunc, int priority, GMainContext*);
void scheduleTimeoutSource(const char* name, GSourceFunc, int priority, GMainContext*);
void voidCallback();
bool boolCallback();
bool socketCallback(GIOCondition);
void destroy();
static gboolean voidSourceCallback(GMainLoopSource*);
static gboolean boolSourceCallback(GMainLoopSource*);
static gboolean socketSourceCallback(GSocket*, GIOCondition, GMainLoopSource*);
DeleteOnDestroyType m_deleteOnDestroy;
Status m_status;
GRefPtr<GSource> m_source;
GRefPtr<GCancellable> m_cancellable;
std::function<void ()> m_voidCallback;
std::function<bool ()> m_boolCallback;
std::function<bool (GIOCondition)> m_socketCallback;
std::function<void ()> m_destroyCallback;
};
}
using WTF::GMainLoopSource;
#endif // GMainLoopSource_h