database.h   [plain text]


/*
 * Copyright (c) 2000-2008 Apple Inc. All Rights Reserved.
 * 
 * @APPLE_LICENSE_HEADER_START@
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 */


//
// database - abstract database management
//
// This file defines database objects that represent different
// way to implement "database with cryptographic operations on its contents".
// The objects here are abstract and need to be implemented to be useful.
//
#ifndef _H_DATABASE
#define _H_DATABASE

#include "structure.h"
#include "acls.h"
#include "dbcrypto.h"
#include "notifications.h"
#include <security_utilities/utilities.h>
#include <security_cdsa_utilities/u32handleobject.h>
#include <security_cdsa_utilities/cssmdb.h>
#include <security_utilities/machserver.h>
#include <security_utilities/timeflow.h>
#include <string>
#include <map>


class Key;
class Connection;
class Process;
class Session;
using MachPlusPlus::MachServer;


//
// A Database::DbCommon is the "common core" of all Database objects that
// represent the same client database (on disk, presumably).
// NOTE: DbCommon obeys exterior locking protocol: the caller (always Database)
// must lock it before operating on its non-const members. In practice,
// most Database methods lock down their DbCommon first thing.
//
class DbCommon : public PerSession {
public:
	DbCommon(Session &ssn);
	
	Session &session() const;

	virtual void sleepProcessing();		// generic action on system sleep
	virtual void lockProcessing();		// generic action on "lock" requests
	
	virtual bool belongsToSystem() const; // belongs to system (root) security domain

    virtual uint32 dbVersion() = 0;     // For databases that have a concept of version, return the version

protected:
	void notify(NotificationEvent event, const DLDbIdentifier &ident);
};


//
// A Database object represents an Apple CSP/DL open database (DL/DB) object.
// It maintains its protected semantic state (including keys) and provides controlled
// access.
//
class Database : public PerProcess, public AclSource {
    static const NotificationEvent lockedEvent = kNotificationEventLocked;
    static const NotificationEvent unlockedEvent = kNotificationEventUnlocked;
    static const NotificationEvent passphraseChangedEvent = kNotificationEventPassphraseChanged;

protected:
	Database(Process &proc);
	
public:
	Process& process() const;
	
	virtual bool transient() const = 0;			// is transient store (reboot clears)
	
public:
	//
	// A common class for objects that "belong" to a Database and
	// don't have parents up the global stack. These will die along with
	// the Database when it goes.
	//
	class Subsidiary : public PerProcess {
	public:
		Subsidiary(Database &db) { referent(db); }
		Database &database() const { return referent<Database>(); }
		Process &process() const { return database().process(); }
	};
	
	//
	// Cryptographic service calls.
	// These must be supported by any type of database.
	//
	virtual void releaseKey(Key &key);
    virtual void queryKeySizeInBits(Key &key, CssmKeySize &result) = 0;
    virtual void getOutputSize(const Context &context, Key &key,
		uint32 inputSize, bool encrypt, uint32 &result) = 0;

	virtual void generateSignature(const Context &context, Key &key,
		CSSM_ALGORITHMS signOnlyAlgorithm, const CssmData &data, CssmData &signature) = 0;
	virtual void verifySignature(const Context &context, Key &key,
		CSSM_ALGORITHMS verifyOnlyAlgorithm, const CssmData &data, const CssmData &signature) = 0;
	virtual void generateMac(const Context &context, Key &key,
		const CssmData &data, CssmData &mac) = 0;
	virtual void verifyMac(const Context &context, Key &key,
		const CssmData &data, const CssmData &mac) = 0;
	
	virtual void encrypt(const Context &context, Key &key, const CssmData &clear, CssmData &cipher) = 0;
	virtual void decrypt(const Context &context, Key &key, const CssmData &cipher, CssmData &clear) = 0;
	
	virtual void generateKey(const Context &context,
		const AccessCredentials *cred, const AclEntryPrototype *owner,
		uint32 usage, uint32 attrs, RefPointer<Key> &newKey) = 0;
	virtual void generateKey(const Context &context,
		const AccessCredentials *cred, const AclEntryPrototype *owner,
		uint32 pubUsage, uint32 pubAttrs, uint32 privUsage, uint32 privAttrs,
		RefPointer<Key> &publicKey, RefPointer<Key> &privateKey) = 0;

    virtual void wrapKey(const Context &context, const AccessCredentials *cred,
		Key *wrappingKey, Key &keyToBeWrapped,
        const CssmData &descriptiveData, CssmKey &wrappedKey) = 0;
	virtual void unwrapKey(const Context &context,
		const AccessCredentials *cred, const AclEntryPrototype *owner,
		Key *wrappingKey, Key *publicKey, CSSM_KEYUSE usage, CSSM_KEYATTR_FLAGS attrs,
		const CssmKey wrappedKey, RefPointer<Key> &unwrappedKey, CssmData &descriptiveData) = 0;
	virtual void deriveKey(const Context &context, Key *key,
		const AccessCredentials *cred, const AclEntryPrototype *owner,
		CssmData *param, uint32 usage, uint32 attrs, RefPointer<Key> &derivedKey) = 0;

	virtual void authenticate(CSSM_DB_ACCESS_TYPE mode, const AccessCredentials *cred);

    // returns true if these credentials contain a valid password or master key for this database
    virtual bool checkCredentials(const AccessCredentials *cred);
	virtual SecurityServerAcl &acl();

	virtual bool isLocked();

public:
	class Search : public Subsidiary {
	public:
		Search(Database &db) : Subsidiary(db) { }
	};

	class Record : public Subsidiary {
	public:
		Record(Database &db) : Subsidiary(db) { }
	};

	virtual void findFirst(const CssmQuery &query,
		CssmDbRecordAttributeData *inAttributes, mach_msg_type_number_t inAttributesLength,
		CssmData *data, RefPointer<Key> &key, RefPointer<Search> &search,
		RefPointer<Record> &record,
		CssmDbRecordAttributeData * &outAttributes, mach_msg_type_number_t &outAttributesLength);
	virtual void findNext(Search *search,
		CssmDbRecordAttributeData *inAttributes, mach_msg_type_number_t inAttributesLength,
		CssmData *data, RefPointer<Key> &key, RefPointer<Record> &record,
		CssmDbRecordAttributeData * &outAttributes, mach_msg_type_number_t &outAttributesLength);
	virtual void findRecordHandle(Record *record,
		CssmDbRecordAttributeData *inAttributes, mach_msg_type_number_t inAttributesLength,
		CssmData *data, RefPointer<Key> &key,
		CssmDbRecordAttributeData * &outAttributes, mach_msg_type_number_t &outAttributesLength);
	
	virtual void insertRecord(CSSM_DB_RECORDTYPE recordtype,
		const CssmDbRecordAttributeData *attributes, mach_msg_type_number_t inAttributesLength,
		const CssmData &data, RecordHandle &record);
	virtual void modifyRecord(CSSM_DB_RECORDTYPE recordtype, Record *record,
		const CssmDbRecordAttributeData *attributes, mach_msg_type_number_t inAttributesLength,
		const CssmData *data, CSSM_DB_MODIFY_MODE modifyMode);
	virtual void deleteRecord(Database::Record *record);
	
	virtual void releaseSearch(Search &search);
	virtual void releaseRecord(Record &record);

public:
	// SecurityServerAcl personality
	AclKind aclKind() const;
	Database *relatedDatabase();
	
	bool belongsToSystem() const { return common().belongsToSystem(); }
	
public:
	// support ACL remote secret validation (default is no support)
	virtual bool validateSecret(const AclSubject *subject, const AccessCredentials *cred);

public:
	static const int maxUnlockTryCount = 3;

public:
    bool hasCommon() const;
	DbCommon& common() const			{ return parent<DbCommon>(); }
	virtual const char *dbName() const = 0;
	virtual void dbName(const char *name);

    virtual uint32 dbVersion() { return common().dbVersion(); }

    // Check if this database is in the middle of a recode/migration
    virtual bool isRecoding() { return false; }
};

#endif //_H_DATABASE