/* * Copyright (c) 2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // child - track a single child process and its belongings // #ifndef _CHILD_H_ #define _CHILD_H_ 1 #include <security_utilities/mach++.h> #include <security_utilities/unixchild.h> using MachPlusPlus::Port; using MachPlusPlus::TaskPort; // // ServerChild builds on the generic UNIX Child abstraction. // The child is expected to engage in a checkin protocol after launch, // whereby it RPC-calls childCheckIn in securityd and thus authenticates // and declares readiness to provide service. // // @@@ PerWhat are these, if they are at all? // class ServerChild : public UnixPlusPlus::Child { public: ServerChild(); ~ServerChild(); Port servicePort() const { return mServicePort; } bool ready() const { return mServicePort; } public: static void checkIn(Port servicePort, pid_t pid); protected: void childAction() = 0; // must be provided by subclass void parentAction(); // fully implemented void dying(); // fully implemented private: Port mServicePort; // child's main service port private: typedef map<pid_t, ServerChild *> CheckinMap; static CheckinMap mCheckinMap; // The parent side will wait on mCheckinCond until the child checks in // or fails. During that time ONLY, mCheckinLock protects the entire Child // object. static Mutex mCheckinLock; Condition mCheckinCond; }; #endif // _CHILD_H_