/* * Copyright (c) 2000-2001,2003-2004,2006,2011,2014 Apple Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // uniformrandom - uniformly distributed random number operators // #ifndef _H_UNIFORMRANDOM #define _H_UNIFORMRANDOM #include <security_cdsa_utilities/cssmdata.h> namespace Security { // // Uniform binary blob generator. // This operator deals exclusively in byte arrays. // template <class Generator> class UniformRandomBlobs : public Generator { public: using Generator::random; template <class Object> void random(Object &obj) { random(&obj, sizeof(obj)); } void random(CssmData &data) { random(data.data(), data.length()); } }; }; // end namespace Security #endif //_H_UNIFORMRANDOM