tqueue.h   [plain text]


/*
 * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved.
 * 
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 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
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 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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//
// tqueue.h -- timer queues
//
#ifndef _H_TQUEUE
#define _H_TQUEUE

#include <security_utilities/utilities.h>
#include <security_utilities/debugging.h>


namespace Security {


//
// A TimerQueue is a container of elements that have relative "timer" positions.
// TimerQueues are concerned with shuffling these elements around as their "times"
// change, and with processing elements that fall off the front of the queue as
// "time" passes.
// We put "time" into quotes because nothing here really cares what kind of time
// you are playing with. It could be seconds, points scored, etc. The only requirement
// is that "time" doesn't ever flow backwards...
//
template <class Time>
class ScheduleQueue {
public:
	ScheduleQueue()					{ first.fwd = first.back = &first; }
	virtual ~ScheduleQueue()		{ }
	
public:
	class Event {
		friend class ScheduleQueue;
	public:
		Event() : mScheduled(false) { }
		~Event() { if (scheduled()) unschedule(); }
		
		void unschedule();
		
		Time when() const			{ return fireTime; }
		bool scheduled() const		{ return mScheduled; }
		
	private:
		Time fireTime;				// when will it happen?
		bool mScheduled;			// are we scheduled?
		Event *back, *fwd;			// doubly-linked interior list
		
		void putBefore(Event *ev)
		{ back = ev->back; fwd = ev; ev->back = back->fwd = this; mScheduled = true; }
	};
	
public:
	void schedule(Event *event, Time when);
	void unschedule(Event *event)
	{ event->unschedule(); }
	
	bool empty() const	{ return first.fwd == &first; }
	Time next() const	{ assert(!empty()); return first.fwd->fireTime; }
	
	Event *pop(Time now);

private:
	Event first;					// root of active timers list
};

template <class Time>
void ScheduleQueue<Time>::Event::unschedule()
{
	assert(mScheduled);
	back->fwd = fwd; fwd->back = back; 
	mScheduled = false;
	secdebug("schedq", "event %p unscheduled", this);
}

template <class Time>
inline void ScheduleQueue<Time>::schedule(Event *event, Time when)
{
	Event *ev = first.fwd;
	if (event->scheduled()) {
		if (when == event->fireTime) {	// no change
			secdebug("schedq", "%p (%.3f) no change", event, double(when));
			return;
		}
		else if (when > event->fireTime && event != first.fwd)	// forward move
			ev = event->back;
		event->unschedule();
	}
	event->fireTime = when;
	// newly schedule the event
	for (; ev != &first; ev = ev->fwd) {
		if (ev->fireTime > when) {
			event->putBefore(ev);
			secdebug("schedq", "%p (%.3f) scheduled before %p", event, double(when), ev);
			return;
		}
	}
	
	// hit the end-of-queue; put at end
	event->putBefore(&first);
	secdebug("schedq", "%p (%.3f) scheduled last", event, double(when));
}

template <class Time>
inline typename ScheduleQueue<Time>::Event *ScheduleQueue<Time>::pop(Time now)
{
	if (!empty()) {
		Event *top = first.fwd;
		if (top->fireTime <= now) {
			top->unschedule();
			secdebug("schedq", "event %p delivered at %.3f", top, double(now));
			return top;
		}
	}
	return NULL;
}

} // end namespace Security

#endif // _H_TQUEUE