manager.h   [plain text]


/*
 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
 * 
 * The contents of this file constitute Original Code as defined in and are
 * subject to the Apple Public Source License Version 1.2 (the 'License').
 * You may not use this file except in compliance with the License. Please obtain
 * a copy of the License at http://www.apple.com/publicsource and read it before
 * using this file.
 * 
 * This Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
 * specific language governing rights and limitations under the License.
 */


//
// manager - CSSM manager/supervisor objects.
//
#ifndef _H_MANAGER
#define _H_MANAGER

#include <Security/modloader.h>
#include <Security/callback.h>
#include "cssmmds.h"
#include "attachfactory.h"


//
// The CssmManager class embodies one instance of CSSM. It can interact with multiple
// callers in multiple threads.
// As far as CssmManager is concerned, it doesn't mind for multiple instances of it to
// exist. Such instances are strictly separated; they do not share anything (module info,
// attachments, callbacks, etc.) and live their lives in splendid isolation. Of course,
// other subsystems they deal with (e.g. the ModuleLoader) may multiplex them, but such
// components should take pains not to "leak" information from one CssmManager instance
// to another.
//
class CssmManager : public MdsComponent, public AttachmentFactory {
    NOCOPY(CssmManager)
    static const CSSM_GUID theGuidForCssmItself;
public:
    CssmManager();
    virtual ~CssmManager();
    
    void initialize (const CSSM_VERSION &version,
                     CSSM_PRIVILEGE_SCOPE scope,
                     const Guid &callerGuid,
                     CSSM_KEY_HIERARCHY keyHierarchy,
                     CSSM_PVC_MODE &pvcPolicy);
    bool terminate();

    void loadModule (const Guid &guid,
                     CSSM_KEY_HIERARCHY keyHierarchy,
                     const ModuleCallback &callback);
    void unloadModule (const Guid &guid,
                       const ModuleCallback &callback);

    void introduce(const Guid &guid, CSSM_KEY_HIERARCHY keyHierarchy);
    void unIntroduce(const Guid &guid);

    //
    // Polite inquiries
    //

    // these values are constant (after init time) and need no locking
    const Guid &callerGuid() const { return mCallerGuid; }
    CSSM_PRIVILEGE_SCOPE privilegeScope() const { return mPrivilegeScope; }
    CSSM_KEY_HIERARCHY keyHierarchy() const { return mKeyHierarchy; }
    CSSM_PVC_MODE pvcMode() const { return mPvcPolicy; }

    //@@@ for these two, consider locking (as of the C shims AND the transition layer use)
    const CSSM_PRIVILEGE &getPrivilege() const { return mPrivilege; }
    void setPrivilege(const CSSM_PRIVILEGE &priv) { mPrivilege = priv; }

public:
    Module *getModule(const Guid &guid);

private:
    typedef map<Guid, Module *> ModuleMap;
    ModuleMap moduleMap;

    Mutex mLock;					// object lock
    unsigned int initCount;			// number of times successfully initialized
    
private:
    ModuleLoader loader;			// our ticket to module land

private:
    // state acquired from initialize (instance constants - not guarded)
    CSSM_PRIVILEGE_SCOPE mPrivilegeScope;
    CSSM_KEY_HIERARCHY mKeyHierarchy;
    CSSM_PVC_MODE mPvcPolicy;
    Guid mCallerGuid;

    // persistent state of the CSSM (guarded by module lock)
    CSSM_PRIVILEGE mPrivilege;		// established privileges

private:
    void checkVersion(const CSSM_VERSION &version);
};

#ifdef _CPP_MANAGER
# pragma export off
#endif

#endif //_H_MANAGER