/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // connectionpool - manage pool of active, unused Connection objects // #ifndef _H_CONNECTIONPOOL #define _H_CONNECTIONPOOL #include "target.h" #include <map> namespace Security { namespace Network { class Connection; // // There is exactly one InternetAccessManager object per process. // class ConnectionPool { public: ConnectionPool() { } ~ConnectionPool() { purge(); } Connection *get(const HostTarget &host); void retain(Connection *connection); bool remove(Connection *connection); void purge(); private: typedef multimap<HostTarget, Connection *> ConnectionMap; ConnectionMap mConnections; // set of active connections }; } // end namespace Network } // end namespace Security #endif /* _H_CONNECTIONPOOL */