flippers.cpp   [plain text]


/*
 * Copyright (c) 2003 Apple Computer, Inc. All Rights Reserved.
 * 
 * The contents of this file constitute Original Code as defined in and are
 * subject to the Apple Public Source License Version 1.2 (the 'License').
 * You may not use this file except in compliance with the License. Please obtain
 * a copy of the License at http://www.apple.com/publicsource and read it before
 * using this file.
 * 
 * This Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
 * specific language governing rights and limitations under the License.
 */


//
// process - track a single client process and its belongings
//
#include "flippers.h"
#include "memutils.h"

using namespace LowLevelMemoryUtilities;


namespace Flippers {


//
// Automatically generated flippers
//
#include "flip_gen.cpp"


//
// The raw byte reversal flipper
//
void flip(void *addr, size_t size)
{
	assert(size > 1 && (size % 2 == 0));
	Byte *word = reinterpret_cast<uint8 *>(addr);
	for (size_t n = 0; n < size/2; n++) {
		Byte b = word[n];
		word[n] = word[size-1-n];
		word[size-1-n] = b;
	}
}


//
// Basic flippers
//
void flip(uint32 &obj)		{ flip(&obj, sizeof(obj)); }
void flip(uint16 &obj)		{ flip(&obj, sizeof(obj)); }
void flip(sint32 &obj)		{ flip(&obj, sizeof(obj)); }
void flip(sint16 &obj)		{ flip(&obj, sizeof(obj)); }


//
// Flip a context attribute. This is heavily polymorphic.
//
void flip(CSSM_CONTEXT_ATTRIBUTE &obj)
{
	flip(obj.AttributeType);
	flip(obj.AttributeLength);
	switch (obj.AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) {
	case CSSM_ATTRIBUTE_DATA_UINT32:
		flip(obj.Attribute.Uint32);
		break;
	// all other alternatives are handled by CSSM_CONTEXT_ATTRIBUTE's walker
	default:
		break;
	}
}


}	// end namespace Flippers